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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Touch attacks are spells attacks - where you only need to succeed in touching the opponent to inflict damage. The target's AC is generally lower than against physical attacks because AC from armor, shield and natural AC (base and enhanced) is ignored. Your AC against a range attack is your Touch AC = 10 + Dexterity Bonus + Deflection AC + Dodge AC

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  • Touch attack
  • Touch Attack
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  • Touch attacks are spells attacks - where you only need to succeed in touching the opponent to inflict damage. The target's AC is generally lower than against physical attacks because AC from armor, shield and natural AC (base and enhanced) is ignored. Your AC against a range attack is your Touch AC = 10 + Dexterity Bonus + Deflection AC + Dodge AC
  • A touch attack is an attack in which the attacker must connect with an opponent but does not need to penetrate armor. Touch attacks may be either melee or ranged. The target's armor bonus, shield bonus, and natural armor bonus (including any enhancement bonuses to those values) do not apply to AC against a touch attack. Attacking with a weapon is not a touch attack, but certain spells such as Ghoul touch and Eldritch blast requires that the caster makes a successful touch attack for the spell to work.
  • A touch attack is a special attack that only needs to touch its target to have an effect. (A normal attack needs to hit its target solidly to do damage. A character who swings a sword that glances off an opponent's shield has touched his target, but the swing is considered a miss since it could not inflict damage. In game terms, this attack roll was less than the target's armor class (AC) by virtue of the shield's contribution.) The attacker's touch attack bonus is as follows.
  • A Touch Attack is one of the many Special Attack Types featured in Master of Magic. Touch Attacks are executed in addition to a unit's File:Icon Melee Normal.png , File:Icon Ranged Bow.pngFile:Icon Ranged Boulder.pngFile:Icon Ranged Magic.png , and possibly File:Icon Thrown.png , File:Icon Breath.png , or Gaze Attacks. One Touch Attack will be delivered by each and every File:Icon Figure.png in the unit whenever they perform their other attacks. Touch Attacks are only available from three sources:
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  • Touch attacks are spells attacks - where you only need to succeed in touching the opponent to inflict damage. The target's AC is generally lower than against physical attacks because AC from armor, shield and natural AC (base and enhanced) is ignored. Your AC against a range attack is your Touch AC = 10 + Dexterity Bonus + Deflection AC + Dodge AC
  • A Touch Attack is one of the many Special Attack Types featured in Master of Magic. Touch Attacks are executed in addition to a unit's File:Icon Melee Normal.png , File:Icon Ranged Bow.pngFile:Icon Ranged Boulder.pngFile:Icon Ranged Magic.png , and possibly File:Icon Thrown.png , File:Icon Breath.png , or Gaze Attacks. One Touch Attack will be delivered by each and every File:Icon Figure.png in the unit whenever they perform their other attacks. Touch Attacks are only available from three sources: * units possessing one of the many Unit Abilities that bestow such an attack (e.g. File:Ability StoningTouch.png Stoning Touch, File:Ability LifeSteal.png Life Steal) * Heroes with Magical Weapons enchanted to confer some type of Special Damage (this will only apply to attack types associated with the weapon). * units enchanted with File:Icon Chaos.pngImmolation or possessing the File:Ability Immolation.png Immolation ability (a hybrid Special Attack that is triggered as a Touch Attack but otherwise does not conform to the same mechanics). Each of these abilities provides the unit with a Touch Attack that delivers one specific kind of Special Damage. The type of damage delivered by the attack determines its effect, and it can be quite different from one Touch Attack to the next. The strength of a Touch Attack is indicated in a unit's details panel as the value of its relevant touch ability. For example, a unit's details panel may list "File:Ability StoningTouch.png Stoning Touch -4", "File:Ability PoisonTouch.png Poison Touch 15", and so forth. This value can have different meanings depending on the type of damage delivered by the attack. For example, "File:Ability StoningTouch.png Stoning Touch -4" inflicts a File:Icon Resist.png penalty on the target. To understand how these values work, it is best to read the article explaining the relevant ability. The strength of a unit's Touch Attack will likely stay the same throughout the unit's existence, and normally cannot be modified by any spells or effects. Again, specific types of touch-related abilities may behave differently from others, so please read the relevant ability articles for more information.
  • A touch attack is an attack in which the attacker must connect with an opponent but does not need to penetrate armor. Touch attacks may be either melee or ranged. The target's armor bonus, shield bonus, and natural armor bonus (including any enhancement bonuses to those values) do not apply to AC against a touch attack. Attacking with a weapon is not a touch attack, but certain spells such as Ghoul touch and Eldritch blast requires that the caster makes a successful touch attack for the spell to work.
  • A touch attack is a special attack that only needs to touch its target to have an effect. (A normal attack needs to hit its target solidly to do damage. A character who swings a sword that glances off an opponent's shield has touched his target, but the swing is considered a miss since it could not inflict damage. In game terms, this attack roll was less than the target's armor class (AC) by virtue of the shield's contribution.) Touch attacks can be either ranged or melee. One example of a ranged touch attack is an ettercap's web bolt attack. The web bolt merely has to touch the target to attach itself and bind the target to the ground. A touch attack denies the defender their armor and shield AC (base and bonus), as well as their natural armor bonus to AC. All other armor class modifiers, such as the size modifier, dexterity modifier, and deflection/dodge bonus apply (or don't apply, e.g. if flat-footed) normally. Consequentially, touch attacks sometimes have a significantly better chance of hitting than regular attacks. The attacker's touch attack bonus is as follows. Melee: BAB + strength modifier (only if positive) + nature sense + epic prowess (unless a ranged weapon is equipped) + unarmed weapon focus feats (if unarmed or using a creature weapon) + effects Ranged: BAB + dexterity modifier + weapon attack bonus + effects No other modifiers ever apply to these rolls, nor are the ability modifiers changed due to weapon finesse or zen archery. As usual, a natural roll of 20 (before adding the attack bonus) is automatically a hit, and a natural 1 is automatically a miss. Critical hits are only threatened on a natural 20, and the confirmation roll is always the same as the attack roll (i.e. the confirmation roll is always a natural 20). Immunity to critical hits does not apply against touch attacks. Touch attacks never qualify as sneak attacks. Touch attacks are used for all scripted attacks–even those that do not fit the touch attack concept–and only used for such attacks. (This is a consequence of how Neverwinter Nights was designed.) As such, the consequences for a miss, hit, and critical hit are completely determined by the script that invoked the touch attack.
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