About: Weapon Rank   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Weapon Rank determines the lower cap and upper cap of fSTR and fSTR2. Weapon Rank is calculated: floor( Weapon Damage Rating / 9 ) For compound ranged weapon such as crossbow, gun, or bow, value for Weapon Damage Rating only accounts for the ranged weapon damage excluding the ammo. For Hand-to-hand weapons, Weapon Rank is calculated: floor( (Weapon Damage Rating +3) / 9 ). Hand-to-hand skill is not calculated into weapon rank. floor = truncate the decimal, or round down all the decimal points to 0. Example: Valkyrie's Fork, DMG 95, 95 / 9 = 10.5 repeating. This would be just 10

AttributesValues
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  • Weapon Rank
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  • Weapon Rank determines the lower cap and upper cap of fSTR and fSTR2. Weapon Rank is calculated: floor( Weapon Damage Rating / 9 ) For compound ranged weapon such as crossbow, gun, or bow, value for Weapon Damage Rating only accounts for the ranged weapon damage excluding the ammo. For Hand-to-hand weapons, Weapon Rank is calculated: floor( (Weapon Damage Rating +3) / 9 ). Hand-to-hand skill is not calculated into weapon rank. floor = truncate the decimal, or round down all the decimal points to 0. Example: Valkyrie's Fork, DMG 95, 95 / 9 = 10.5 repeating. This would be just 10
  • Sometimes, using weaker weapons is a good idea, such as against enemies much weaker than you, as a means of conserving money. In most cases, a unit cannot advance to S-rank if they have not yet promoted. For example, in Fire Emblem: The Sacred Stones, Joshua can't progress beyond A-rank as a Myrmidon. Most units can also not get an S in more than one weapon type. The Rank of a weapon specifies how difficult the weapon is to wield. In general, weapons with higher Might have a higher Rank, but this not always the case, such as with the Devil Axe.
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dbkwik:fireemblem/...iPageUsesTemplate
abstract
  • Weapon Rank determines the lower cap and upper cap of fSTR and fSTR2. Weapon Rank is calculated: floor( Weapon Damage Rating / 9 ) For compound ranged weapon such as crossbow, gun, or bow, value for Weapon Damage Rating only accounts for the ranged weapon damage excluding the ammo. For Hand-to-hand weapons, Weapon Rank is calculated: floor( (Weapon Damage Rating +3) / 9 ). Hand-to-hand skill is not calculated into weapon rank. floor = truncate the decimal, or round down all the decimal points to 0. Example: Valkyrie's Fork, DMG 95, 95 / 9 = 10.5 repeating. This would be just 10
  • Sometimes, using weaker weapons is a good idea, such as against enemies much weaker than you, as a means of conserving money. In most cases, a unit cannot advance to S-rank if they have not yet promoted. For example, in Fire Emblem: The Sacred Stones, Joshua can't progress beyond A-rank as a Myrmidon. Most units can also not get an S in more than one weapon type. The Rank of a weapon specifies how difficult the weapon is to wield. In general, weapons with higher Might have a higher Rank, but this not always the case, such as with the Devil Axe. Weapons with higher ranks also seem to have a greater weight, meaning it is harder to land more than one hit with them, although this is not much of a problem for most units. The higher the weapon rank, generally the more damage it does. Weapons with higher ranks also cost more, and generally have fewer uses than lower ranked weapons. Fire Emblem: Radiant Dawn introduced the SS ranking, which sits above S, which is generally only available to 3rd Tier classes. Additionally, weapons may be of the Prf rank or have no rank at all. Prf-rank weapons are unique to certain characters and can be the most powerful weapons in the game. Weapons with no rank usually function the same as Prf-rank, although in some games it means they can be wielded by anybody no matter their weapon proficiency (yet it is impossible, without using exploits or hacking, to obtain such weapons for yourself, as only enemies wield them). Weapons ranked SS are generally earned by defeating a boss, having a person join your group, or going to a certain spot on a map. A good example of this is Stefan, who, when recruited, comes with the SS-ranked Vague Katti, which is also a one-of-a-kind weapon, as all SS ranked weapons are. In that same chapter, if you stand near the center of the map, you can obtain the SS-ranked knife, Baselard. In Fire Emblem: Genealogy of the Holy War, there are a few differences from the succeeding games. Weapon rank begins at C rather than E, and the final rank is * rather than S, that rank being only applicable to the unique Holy Weapons. There is no weapon experience: weapon rank is a class attribute, and classes are stuck with the weapon rank for each of their usable weapon types. This can also be changed, but only by inherited Holy Blood. Minor holy blood will raise the weapon rank of that holy crusader's weapon type by one letter; however, it will do nothing if the character's class already possesses A-rank. This is the same with major holy blood; however, instead of by one rank, it will be automatically raised to *-rank if that class can use that particular weapon.
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