About: Ending Fatigue   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

When a viewer, reader, or player finds the fiction they are perusing to be otherwise fine, but can't... quite... finish... The reasons vary: maybe it has Pacing Problems after the first half or the first main villain in the Sorting Algorithm of Evil is defeated, or it's become deathly dull post-climax, or the effort needed to beat the Final Boss just doesn't seem worth it, or perhaps the author just didn't know how to end it, couldn't decide on an ending and just threw all of them in. In the end, there is no end. At least for the reader, who has decided it's not worth the minuscule effort needed to get to the end and that final "cathartic payoff."

AttributesValues
rdfs:label
  • Ending Fatigue
rdfs:comment
  • When a viewer, reader, or player finds the fiction they are perusing to be otherwise fine, but can't... quite... finish... The reasons vary: maybe it has Pacing Problems after the first half or the first main villain in the Sorting Algorithm of Evil is defeated, or it's become deathly dull post-climax, or the effort needed to beat the Final Boss just doesn't seem worth it, or perhaps the author just didn't know how to end it, couldn't decide on an ending and just threw all of them in. In the end, there is no end. At least for the reader, who has decided it's not worth the minuscule effort needed to get to the end and that final "cathartic payoff."
dcterms:subject
dbkwik:all-the-tro...iPageUsesTemplate
dbkwik:allthetrope...iPageUsesTemplate
abstract
  • When a viewer, reader, or player finds the fiction they are perusing to be otherwise fine, but can't... quite... finish... The reasons vary: maybe it has Pacing Problems after the first half or the first main villain in the Sorting Algorithm of Evil is defeated, or it's become deathly dull post-climax, or the effort needed to beat the Final Boss just doesn't seem worth it, or perhaps the author just didn't know how to end it, couldn't decide on an ending and just threw all of them in. In the end, there is no end. At least for the reader, who has decided it's not worth the minuscule effort needed to get to the end and that final "cathartic payoff." This trope is not to be confused with a regular climax or a fake ending. Note that this isn't simply "the story is too long/goes too slowly," but it actually appears if it's going to end but doesn't several times. The effect of this, usually, is a frustrating and jarring experience which eventually has the viewer thinking something along the lines of "Just end already!" This is, for the most part, not a reaction you want to provoke in the reader, or the theater goer who badly wants to run to the restroom but doesn't want to miss the end of the movie that they paid good money to see. Boring Return Journey is usually a deliberate attempt to defy this phenomenon. For a variant exclusive to Video Games in terms of gameplay, see Disappointing Last Level (though if the story falls under this, it still counts). For series that Executive Meddling forces to keep going, see Franchise Zombie. Some songs that employ Epic Rocking can lead to this, say, if the end is two minutes of instrumentals. If done well, Your Princess Is in Another Castle is a subversion of this trope. Arc Fatigue is a small-scale version, where a single story-arc goes on longer than it should. Compare Epic Instrumental Opener, where the intro of a song seems neverending, and Leave the Camera Running. Examples of Ending Fatigue include:
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software