About: RuneScape:Featured images/File:Al Kharid palace.png   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Reason: Retaken in HTML5. * Support 1 - It's pretty. Wahisietel (Talk) File:Quest map icon.png 10:16, June 8, 2013 (UTC) * 1 - Grainy (heuheuheu), but a better angle, large draw distance. All in all, more superior. And pretty. Alchez 10:24, June 8, 2013 (UTC) * Support 1 - Not a huge fan of HTML AA or the shadowing, but it looks amazing. Fswe1 10:26, June 8, 2013 (UTC) * Support 1 - Gotta love the fact the draw distance really brings out how awesome it looks, something that couldn't be done in Java. —The preceding unsigned comment was added by TonyBest100 (talk). * Support 2 - 1 looks like it's been taken from too steep an angle, I prefer the slight tilt on 2 as opposed to the ohgodhelpI'mlookingdowna70degreeslope in 1. 10:38, June 8, 2013 (UTC) * Question

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  • RuneScape:Featured images/File:Al Kharid palace.png
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  • Reason: Retaken in HTML5. * Support 1 - It's pretty. Wahisietel (Talk) File:Quest map icon.png 10:16, June 8, 2013 (UTC) * 1 - Grainy (heuheuheu), but a better angle, large draw distance. All in all, more superior. And pretty. Alchez 10:24, June 8, 2013 (UTC) * Support 1 - Not a huge fan of HTML AA or the shadowing, but it looks amazing. Fswe1 10:26, June 8, 2013 (UTC) * Support 1 - Gotta love the fact the draw distance really brings out how awesome it looks, something that couldn't be done in Java. —The preceding unsigned comment was added by TonyBest100 (talk). * Support 2 - 1 looks like it's been taken from too steep an angle, I prefer the slight tilt on 2 as opposed to the ohgodhelpI'mlookingdowna70degreeslope in 1. 10:38, June 8, 2013 (UTC) * Question
dbkwik:rune-scape/...iPageUsesTemplate
dbkwik:runescape/p...iPageUsesTemplate
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  • Reason: Retaken in HTML5. * Support 1 - It's pretty. Wahisietel (Talk) File:Quest map icon.png 10:16, June 8, 2013 (UTC) * 1 - Grainy (heuheuheu), but a better angle, large draw distance. All in all, more superior. And pretty. Alchez 10:24, June 8, 2013 (UTC) * Support 1 - Not a huge fan of HTML AA or the shadowing, but it looks amazing. Fswe1 10:26, June 8, 2013 (UTC) * Support 1 - Gotta love the fact the draw distance really brings out how awesome it looks, something that couldn't be done in Java. —The preceding unsigned comment was added by TonyBest100 (talk). * Support 2 - 1 looks like it's been taken from too steep an angle, I prefer the slight tilt on 2 as opposed to the ohgodhelpI'mlookingdowna70degreeslope in 1. 10:38, June 8, 2013 (UTC) * Question - Is html supposed to look so jpegy? <.< It just seems like there is so much going on and the graphics aren't very fluid. 19:31, June 8, 2013 (UTC) That seems to be the HTML5 AA. Especially at large distances, it makes things grainy and dithery. That's why we'll be taking NPC, monster, equipped, etc. images in Java. =3 Fswe1 06:51, June 9, 2013 (UTC) * Oppose both - A better replacement should be taken. TEMU File:Cake detail.png JIN 06:42, June 11, 2013 (UTC) * Oppose both - The static angle from the front doesn't look that nice. So out of the two i would pick number 2. However i dislike the Dom tower in the background, looks odd. File:Dragon dagger.png AmoVos 13:49, June 14, 2013 (UTC) Closed - No consensus. Suppa chuppa Talk 18:06, June 15, 2013 (UTC)
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