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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

=== Ultimate Pants (v1.4) === This is my (Joey Pants) take on the Ultimate World map. The Axis Powers now include Finland, Romania, Iraq, and Thailand, all taken from the former Puppet States except Iraq, which is taken from Britain. The Allied Powers are bolstered by France and India, broken off from Great Britain. Additionally, Canada's interests in Europe have been given over to the alliance of Greece and Romania - the Balkan States. As with Ultimate World, Standard TripleA '4th edition' + 'LHTR' bomber rules apply. === Unit definitions === Unit definitions Fighter: 3, 4, 5, 10

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  • Ultimate Pants 1.4
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  • === Ultimate Pants (v1.4) === This is my (Joey Pants) take on the Ultimate World map. The Axis Powers now include Finland, Romania, Iraq, and Thailand, all taken from the former Puppet States except Iraq, which is taken from Britain. The Allied Powers are bolstered by France and India, broken off from Great Britain. Additionally, Canada's interests in Europe have been given over to the alliance of Greece and Romania - the Balkan States. As with Ultimate World, Standard TripleA '4th edition' + 'LHTR' bomber rules apply. === Unit definitions === Unit definitions Fighter: 3, 4, 5, 10
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  • === Ultimate Pants (v1.4) === This is my (Joey Pants) take on the Ultimate World map. The Axis Powers now include Finland, Romania, Iraq, and Thailand, all taken from the former Puppet States except Iraq, which is taken from Britain. The Allied Powers are bolstered by France and India, broken off from Great Britain. Additionally, Canada's interests in Europe have been given over to the alliance of Greece and Romania - the Balkan States. As with Ultimate World, Standard TripleA '4th edition' + 'LHTR' bomber rules apply. === Capitals === The capitals of the world powers and the turn order is as follows: Germany - Berlin France - Paris Finland - Lensi Suomen Russia - Moscow Italy - Northern Italy Great Britain - London Romania - Romania Balkan States - Greece Iraq - Iraq Canada - Ontario Thailand - Cambodia India - Bombay China - Kansu Japan - Tokyo United States - North-East United States Australia - Victoria === Unit definitions === Unit definitions (attack, defend, movement, PU cost) Infantry: 1, 2, 1, 3 (SPECIAL: Halftrack and Artillery enhance attack to 2) Artillery: 2, 2, 1, 4 (SPECIAL: enhances Infantry) Armour: 3, 3, 2, 5 (SPECIAL: can blitz) Halftrack: 2, 3, 3, 6 (SPECIAL: enhances Infantry, can blitz) Fighter: 3, 4, 5, 10 Bomber: 4, 1, 6, 14 (SPECIAL: SBR) Submarine: 3, 1, 2, 8 (SPECIAL: submerge, sneak attack) Destroyer: 2, 2, 2, 7 (DOES NOT CANCEL SUB CAPIBILITIES!!) Super Destroyer: 2, 2, 2, 8 (CANCELS SUB CAPIBILTIES !!) Transport: 0, 0, 3, 8 (SPECIAL: can carry 3 Infantry or 1 Infantry and 1 vehicle) Carrier: 1, 1, 2, 14 (SPECIAL: 3 Fighters or 1 Fighter and 1 Bomber may land on a Carrier) Cruiser: 3, 3, 2, 14 (CAN SHORE BOMBARD !!) Battleship: 4, 4, 2, 21 (SPECIAL: 2 hits [same turn] to destroy, can shore bombard)
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