About: Elite Mining Laser (Y8 Only)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Schematic Obtained In: Trader (Structures) >> Structure Mastery V Skill Needed to Use: Pilot >> Equipment Certification Level: 10 Item Type: Ship Components >> Ship weapon * 1250 units of Steel * 1250 units of Diamond Asteroid * 1250 units of Radioactive * 1250 units of Carbonaceous Asteroid * Requires 1 Mark V Weapon Upgrade (or Lower) Complexity: 36 Requires: Specialzed Starship Crafting Tool and Starship Crafting Station XP Gained: XX Shipwright XP (normal) / YY Shipwright XP (practice)

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  • Elite Mining Laser (Y8 Only)
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  • Schematic Obtained In: Trader (Structures) >> Structure Mastery V Skill Needed to Use: Pilot >> Equipment Certification Level: 10 Item Type: Ship Components >> Ship weapon * 1250 units of Steel * 1250 units of Diamond Asteroid * 1250 units of Radioactive * 1250 units of Carbonaceous Asteroid * Requires 1 Mark V Weapon Upgrade (or Lower) Complexity: 36 Requires: Specialzed Starship Crafting Tool and Starship Crafting Station XP Gained: XX Shipwright XP (normal) / YY Shipwright XP (practice)
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  • Schematic Obtained In: Trader (Structures) >> Structure Mastery V Skill Needed to Use: Pilot >> Equipment Certification Level: 10 Item Type: Ship Components >> Ship weapon * 1250 units of Steel * 1250 units of Diamond Asteroid * 1250 units of Radioactive * 1250 units of Carbonaceous Asteroid * Requires 1 Mark V Weapon Upgrade (or Lower) Complexity: 36 Requires: Specialzed Starship Crafting Tool and Starship Crafting Station XP Gained: XX Shipwright XP (normal) / YY Shipwright XP (practice) * Experimental Armor Effectiveness: * Armor Effectiveness: * Overall Quality: 50% * Potential Energy: 50% * Experimental Armor Hitpoints: * Armor: * Overall Quality: 33% * Unit Toughness: 66% * Experimental Damage Max: * Maximum Damage: * Overall Quality: 50% * Potential Energy: 50% * Experimental Damage Minimum: * Minimum Damage: * Overall Quality: 50% * Potential Energy: 50% * Experimental Energy Maintenance: * Energy Maintenance: * Conductivity: 50% * Overall Quality: 50% * Experimental Energy Per Shot: * Energy/Shot: * Conductivity: 50% * Overall Quality: 50% * Experimental Firing Rate: * Refire Rate: * Overall Quality: 50% * Potential Energy: 50% * Experimental Hitpoints: * Hitpoints: * Overall Quality: 33% * Unit Toughness: 66% * Experimental Mass: * Mass: * Overall Quality: 33% * Unit Toughness: 66% * Experimental Shield Effectiveness: * Shield Effectiveness: * Overall Quality: 50% * Potential Energy: 50%
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