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Heading north, destroy the objects for a REVIVE. Stick to the west side and blow up the north object for 2 FRAME REPAIR A. Beat the Fairy hiding behind it, blow up the pirate statue, and open the chest for an ETHER PACK MAX. Now head through the doors north on the other path. Finally! A Save Point. Be sure to use it. The north wall of this room has an elevator shaft that is blocked off by emergency locks. Blow up the things on the sides of the shaft (XD) to release the locks. We need to do this on a couple more floors. Go in the door at the north-west.

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  • Xenosaga Walkthrough/Episode I/Page 6
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  • Heading north, destroy the objects for a REVIVE. Stick to the west side and blow up the north object for 2 FRAME REPAIR A. Beat the Fairy hiding behind it, blow up the pirate statue, and open the chest for an ETHER PACK MAX. Now head through the doors north on the other path. Finally! A Save Point. Be sure to use it. The north wall of this room has an elevator shaft that is blocked off by emergency locks. Blow up the things on the sides of the shaft (XD) to release the locks. We need to do this on a couple more floors. Go in the door at the north-west.
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  • Heading north, destroy the objects for a REVIVE. Stick to the west side and blow up the north object for 2 FRAME REPAIR A. Beat the Fairy hiding behind it, blow up the pirate statue, and open the chest for an ETHER PACK MAX. Now head through the doors north on the other path. Finally! A Save Point. Be sure to use it. The north wall of this room has an elevator shaft that is blocked off by emergency locks. Blow up the things on the sides of the shaft (XD) to release the locks. We need to do this on a couple more floors. Go in the door at the north-west. In the cubicle room, check the south-eastern cubicle for a MAGICAL HAT. Go up the right-side stairs, destroy the elevator lock, and press the red button to lower a ladder on the other side. Go back down and destroy the north-west obstruction to find a FRAME REPAIR Z. You can DOUBLE trap this Lizardman if you hit the red trap, then lure him into the yellow trap. Very niiiice. Go up the west stairs and through the door, then destroy the elevator lock on that side. Now climb the ladder or I'll kill you. Destroy the elevator locks up here to release the elevator at the ground-level. Destroy the panel on the right to find a hidden door. Through this door you will find SEGMENT ADDRESS NO. 9, which we CAN decode according to my walkthrough, so decode away! Inside is a ROBOT PART LEFT ARM. These Robot Parts will come in handy later, trust me. You may not understand fully now, but we will make something truly great with these parts. Return to ground-level now or I will kill you. I would save your game here before entering the elevator. Just do it, will you? On the circular platform, there are 3 Lizardmen roaming around clock-wise. If you follow the path around in the clock-wise direction, you will find NOTHING in the right-side destroyable area, and a VEIL in the left-side destroyable area. Proceed down the central elevator by heading north from the south part of the circular platform. Operate the secure door with the red button just to the north. I hope you saved, this is one hell of a fight if you aren't expecting it. Put KOS-MOS in your party if you want an edge. Equip Shion with the MAGICAL HAT, then enter the door and face this dungeon's Boss. This cutscene is a classic, btw. I remember it in my dreams. Shion doesn't recall programing KOS-MOS in this way, Commander Cherenkov is TRIPPING out, and this is the end of the Cathedral Ship dungeon. This is where the game gets SERIOUSLY serious. I can't WAIT for Episode II.
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