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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Tsunami Kick, called Heel Drop/Axe Kick (踵落とし Kakato Otoshi) in Japan, is one of many Mishima Style Fighting Karate moves spanning the Tekken series. This move made its debut in the first game of the series. Starting with the arcade version of Tekken, Heihachi could combo a Tsunami Kick at the end of a Spinning Demon (Hell Sweep). As a general rule, the input for Mishima characters is WS+4,4 (although Kazuya and Devil Jin also have a simpler command that is d/f+4,4.

AttributesValues
rdfs:label
  • Tsunami Kick
rdfs:comment
  • The Tsunami Kick, called Heel Drop/Axe Kick (踵落とし Kakato Otoshi) in Japan, is one of many Mishima Style Fighting Karate moves spanning the Tekken series. This move made its debut in the first game of the series. Starting with the arcade version of Tekken, Heihachi could combo a Tsunami Kick at the end of a Spinning Demon (Hell Sweep). As a general rule, the input for Mishima characters is WS+4,4 (although Kazuya and Devil Jin also have a simpler command that is d/f+4,4.
Command
  • N,4,4
  • WS+3,3 Chain ender
  • WS+4,4
  • d/f+3,3
dcterms:subject
Hit
  • -4(xsd:integer)
Frames
  • -
dbkwik:tekken/prop...iPageUsesTemplate
Stance
  • While rising
Properties
  • none
Block
  • -
CH
  • -4(xsd:integer)
Damage
  • 66(xsd:integer)
  • 1017(xsd:integer)
  • 1025(xsd:integer)
  • 1218(xsd:integer)
  • 1221(xsd:integer)
  • 1315(xsd:integer)
  • 1316(xsd:integer)
  • 1318(xsd:integer)
  • 1321(xsd:integer)
  • 1421(xsd:integer)
  • 1519(xsd:integer)
  • 1821(xsd:integer)
  • 2015(xsd:integer)
  • 2025(xsd:integer)
Move Name
  • Tsunami Kick
Hit Range
  • mm
Image(s)
abstract
  • The Tsunami Kick, called Heel Drop/Axe Kick (踵落とし Kakato Otoshi) in Japan, is one of many Mishima Style Fighting Karate moves spanning the Tekken series. This move made its debut in the first game of the series. Starting with the arcade version of Tekken, Heihachi could combo a Tsunami Kick at the end of a Spinning Demon (Hell Sweep). As a general rule, the input for Mishima characters is WS+4,4 (although Kazuya and Devil Jin also have a simpler command that is d/f+4,4. Baek and Hwoarang also have a similar move, where the axe kick can hit a grounded opponent while also putting Hwoarang into his right stance and Baek chaining into the Albatross or Javelin. Lee and Ogre have a left-footed version of this move which can chain to the Infinity Kick. The Tsunami Kick was one of the most used moves by the CPU (as Kazuya, or more commonly Heihachi) in the arcade version of Tekken. By contrast, it was rarely ever used by the CPU in the PlayStation version of Tekken.
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