Glass Weapons are weapons introduced in Fire Emblem: New Mystery of the Emblem. Through the Real-Time Clock function in campaign, characters can find a Glass Sword, Axe, Lance, Bow, or Staff. All are three-use, E-Rank weapons (excluding the Staff, which is D-Rank) that have the same stats as a Silver weapon of that type (excluding the Staff, which has the same effect as Recover). They are in practice low-use Silver weapons for units that do not have the required weapon rank. There is a 8.70% chance that a character will obtain a Glass weapon from the Real-Time Clock, and a 1.74% chance that the character will obtain a specific glass weapon.
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| - Glass Weapons are weapons introduced in Fire Emblem: New Mystery of the Emblem. Through the Real-Time Clock function in campaign, characters can find a Glass Sword, Axe, Lance, Bow, or Staff. All are three-use, E-Rank weapons (excluding the Staff, which is D-Rank) that have the same stats as a Silver weapon of that type (excluding the Staff, which has the same effect as Recover). They are in practice low-use Silver weapons for units that do not have the required weapon rank. There is a 8.70% chance that a character will obtain a Glass weapon from the Real-Time Clock, and a 1.74% chance that the character will obtain a specific glass weapon.
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| - Glass Weapons are weapons introduced in Fire Emblem: New Mystery of the Emblem. Through the Real-Time Clock function in campaign, characters can find a Glass Sword, Axe, Lance, Bow, or Staff. All are three-use, E-Rank weapons (excluding the Staff, which is D-Rank) that have the same stats as a Silver weapon of that type (excluding the Staff, which has the same effect as Recover). They are in practice low-use Silver weapons for units that do not have the required weapon rank. There is a 8.70% chance that a character will obtain a Glass weapon from the Real-Time Clock, and a 1.74% chance that the character will obtain a specific glass weapon.
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