About: Strategic Analysis   Sponge Permalink

An Entity of Type : dbkwik:resource/HxRjbeMioDCKzauSMEb25w==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Strategic analysis is the:

AttributesValues
rdf:type
rdfs:label
  • Strategic Analysis
  • Strategic analysis
rdfs:comment
  • Strategic analysis is the:
  • There are plenty of games involving strategy. Tabletop, computer, miniatures, and so on, are used vastly to somehow reproduce conflicts. A large number of wargames are made of tabletop miniatures games. Warhammer and ConfrontatiĆ²n are two of the probably most played games all over the world, in their respective categories. Note that they each have something in common: building an army is expensive. It can be fun to paint and try new units, but budget is often limited. Here comes Strategic. It's intended to be a customizable engine, able to reproduce the behaviour of any strategic game, from chess to Warhammer 40K. It should be something like a framework, more than a game itself.
dcterms:subject
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  • 157(xsd:integer)
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  • Blue
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  • 3(xsd:integer)
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Partof
  • Hero
Name
  • Strategic Analysis
Type
  • PassiveA
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  • Chance to put on enemies when they attack
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  • 30(xsd:integer)
abstract
  • Strategic analysis is the:
  • There are plenty of games involving strategy. Tabletop, computer, miniatures, and so on, are used vastly to somehow reproduce conflicts. A large number of wargames are made of tabletop miniatures games. Warhammer and ConfrontatiĆ²n are two of the probably most played games all over the world, in their respective categories. Note that they each have something in common: building an army is expensive. It can be fun to paint and try new units, but budget is often limited. Here comes Strategic. It's intended to be a customizable engine, able to reproduce the behaviour of any strategic game, from chess to Warhammer 40K. It should be something like a framework, more than a game itself. Initially, the idea was to create an implementation of the rules of Warhammer 40K, allowing me to play-test armies without buying useless miniatures. Then, I thought that I would probably violate some trademark and/or copyright. So I decided to think big, aiming to develop a configurable engine, able to load and run a game described in an external package, independent from my software.
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