Advantages:
* The Inconvenient Ranger features a high Str dual wielder with a huge number of attacks, augmented by a plethora of abilities that adds massive damage to each hit.
* Full 30 BAB, no Divine Power involved
* High Strength Bonus, usually 10 or more with items
* Epic Divine Might adds at 20+ damage to every hit
* Against Favored Enemies (pick Humans, Outsiders, Undead, Fey, and Constructs, the five categories consist 90% of the tougher foes in the campaigns), the build gains an additional 20/30+2d6 to damage rolls: Bane of Enemies: 2AB and 2d6damage Bonus Damage: +10 Power Attack mode: +10 damage IPA mode: +20 (combined effect of Enhanced Power Attack and Favored Power Attack)
* Bonus damage combines with weapon enhancement, elemental damage, and weap
| Attributes | Values |
|---|
| rdfs:label
| - An Inconvenient Ranger -Ra(21),BG(3),FB(5),M(1) or F(1)
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| rdfs:comment
| - Advantages:
* The Inconvenient Ranger features a high Str dual wielder with a huge number of attacks, augmented by a plethora of abilities that adds massive damage to each hit.
* Full 30 BAB, no Divine Power involved
* High Strength Bonus, usually 10 or more with items
* Epic Divine Might adds at 20+ damage to every hit
* Against Favored Enemies (pick Humans, Outsiders, Undead, Fey, and Constructs, the five categories consist 90% of the tougher foes in the campaigns), the build gains an additional 20/30+2d6 to damage rolls: Bane of Enemies: 2AB and 2d6damage Bonus Damage: +10 Power Attack mode: +10 damage IPA mode: +20 (combined effect of Enhanced Power Attack and Favored Power Attack)
* Bonus damage combines with weapon enhancement, elemental damage, and weap
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| dcterms:subject
| |
| abstract
| - Advantages:
* The Inconvenient Ranger features a high Str dual wielder with a huge number of attacks, augmented by a plethora of abilities that adds massive damage to each hit.
* Full 30 BAB, no Divine Power involved
* High Strength Bonus, usually 10 or more with items
* Epic Divine Might adds at 20+ damage to every hit
* Against Favored Enemies (pick Humans, Outsiders, Undead, Fey, and Constructs, the five categories consist 90% of the tougher foes in the campaigns), the build gains an additional 20/30+2d6 to damage rolls: Bane of Enemies: 2AB and 2d6damage Bonus Damage: +10 Power Attack mode: +10 damage IPA mode: +20 (combined effect of Enhanced Power Attack and Favored Power Attack)
* Bonus damage combines with weapon enhancement, elemental damage, and weapon base damage. The build can attempt 16 hits in a full round attack while hasted. Even if only half of those attacks land, the build still surpasses an epic caster - in terms of damage - throwing Hellball round after round. Disadvantages:
* Very weak at low levels. Not an easy character to play in the OC
* At low levels NEEDS Defensive buffs to stay alive
* Not a tank
* Low Dex at low levels means Two-Weapon-Fighting hurts more then it helps Keep in mind the disadvantages at low levels aren't present in higher levels of this build.
* low HP(?)
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