About: Qi Banish (3.5e Maneuver)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Outsider, humanoid, it no longer matters, as you find ways to strike with such force that the spirit is blown straight across dimensions and drags the body along with it. When you initiate this maneuver, you make a melee attack and deal normal damage, and the opponent must make a Will save DC 19 + your Wisdom modifier, or be sent hurling into the deepest corners of the astral plane! Even on a successful save, their spirit is knocked clean from their body temporarly, stunning the target for 1d4 rounds. This maneuver is a supernatural ability.

AttributesValues
rdfs:label
  • Qi Banish (3.5e Maneuver)
rdfs:comment
  • Outsider, humanoid, it no longer matters, as you find ways to strike with such force that the spirit is blown straight across dimensions and drags the body along with it. When you initiate this maneuver, you make a melee attack and deal normal damage, and the opponent must make a Will save DC 19 + your Wisdom modifier, or be sent hurling into the deepest corners of the astral plane! Even on a successful save, their spirit is knocked clean from their body temporarly, stunning the target for 1d4 rounds. This maneuver is a supernatural ability.
Summary
  • When I said POW, right to the moon... I wasn't kidding about that.
dcterms:subject
author name
  • Eiji-kun
prereq
  • Four Anima River maneuvers
LVL
  • 9(xsd:integer)
dur
  • 86400.0
dbkwik:dungeons/pr...iPageUsesTemplate
Range
  • Melee Attack
date created
  • 3(xsd:integer)
Status
  • Complete
Discipline
  • Anima River
Name
  • Qi Banish
Type
  • Strike
save
  • Will partial
Initiation
  • Standard
tsea
  • ta
Subj
  • One creature
abstract
  • Outsider, humanoid, it no longer matters, as you find ways to strike with such force that the spirit is blown straight across dimensions and drags the body along with it. When you initiate this maneuver, you make a melee attack and deal normal damage, and the opponent must make a Will save DC 19 + your Wisdom modifier, or be sent hurling into the deepest corners of the astral plane! Even on a successful save, their spirit is knocked clean from their body temporarly, stunning the target for 1d4 rounds. This maneuver is a supernatural ability. Back to Main Page → 3.5e Homebrew → Class Ability Components → Maneuvers → Anima River
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