About: D 20 Modern Neverwinter Nights   Sponge Permalink

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D20 Modern Neverwinter Nights (or D20 Modern Mod) is a modern-futuristic themed Game Mod for the first Neverwinter Nights game. It is not a true module with a plot, but an empty module giving the modder a system to create modern or futuristic adventures (single-player or multiplayer) with the Aurora Toolset, including custom scripts, items, characters classes and objects; most of this can be edited by the modder. Basically, it is a d20 Modern total conversion of Neverwinter Nights. Each basic class is focused on one of the six attributes. They are:

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  • D 20 Modern Neverwinter Nights
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  • D20 Modern Neverwinter Nights (or D20 Modern Mod) is a modern-futuristic themed Game Mod for the first Neverwinter Nights game. It is not a true module with a plot, but an empty module giving the modder a system to create modern or futuristic adventures (single-player or multiplayer) with the Aurora Toolset, including custom scripts, items, characters classes and objects; most of this can be edited by the modder. Basically, it is a d20 Modern total conversion of Neverwinter Nights. Each basic class is focused on one of the six attributes. They are:
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  • D20 Modern Neverwinter Nights (or D20 Modern Mod) is a modern-futuristic themed Game Mod for the first Neverwinter Nights game. It is not a true module with a plot, but an empty module giving the modder a system to create modern or futuristic adventures (single-player or multiplayer) with the Aurora Toolset, including custom scripts, items, characters classes and objects; most of this can be edited by the modder. Basically, it is a d20 Modern total conversion of Neverwinter Nights. D20 Modern Mod features several different Character Classes, separated between six basic classes and twelve Prestige Classes. Each basic class is focused on one of the six attributes. They are: * Strong (Strenght) * Fast (Dexterity) * Tough (Constitution) * Smart (Intelligence) * Dedicated (Wisdom) * Charismatic (Charisma) Each Prestige Class can be chosen if the character meets a few requirements (feats, a minimum level in some skills, etc). This is not an obligation to use only this specific build, but the manual suggests that each basic class goes very well with two Prestige Classes. The Prestige Classes are : * Soldier (Strong) * Martial artist (Strong) * Gunslinger (Fast) * Infiltrator (Fast) * Daredevil (Tough) * Bodyguard (Tough) * Field scientist (Smart) * Mage (Smart) * Field medic (Dedicated) * Acolyte (Dedicated) * Negociator (Charismatic) * Personality (Charismatic) Each class (basic or prestige) have a maximum level of 10. Because of Neverwinter Nights rules, a character can only have up to three classes. So, the maximum level for a Player Character in D20 Modern Mod isn't 40 but 30. The other important change to the Neverwinter Nights core rules is the using of firearms as ranged weapons, with specific ammunitions. Instead of using standard Neverwinter Nights ammunitions, it relies on a set of scripts. When a character takes a gun in his hands, the scripts check if he carries the right type of ammunitions (items shown as an inert icon), and, if successful, the amount of needed bullets for a full magazine is substracted from the ammunitions in the bag, converted in the same amount of usable ammunitions (arrows, bolts, or bullets, depending on the weapon) and go up to the loaded ammunitions slot of the inventory when the reloading is finished (reload isn't a free action unless the character has a specific feat). If a loaded gun is taken back to the inventory, its ammunitions are converted back to inert ammunitions. There is five types of ranged weapons, each being a modded variation of the default Neverwinter Nights ranged weapons: * Handguns: modified shortbows, they feature pistols, revolvers, very compact submachine pistols, and a Sawn Off Shotgun. The handguns can be dual wielded (see below) * Small arms: modified longbows, they feature some small to medium submachine guns * Longarms: modified light crossbows, they feature all kind of rifles (from bolt-action rifles to battle and assault rifles), bigger submachine guns and big shotguns * Heavy weapons: modified heavy crossbows, they feature some medium to heavy machine guns, and some special arms (flamethrowers, rocket launchers, futuristic energetic weapons, etc) * Dual-wielded handguns: modified slings, it is a handgun when it is dual-wielded. Only two identical guns can be used that way (the player must use a specific command through a dialog menu, when having one handgun in his hand and an identical one in his backpack); in game mechanism, one of the hands bears an active sling which really fires, and the gun carried off-hand is just an inert prop. Putting back one of the guns in the backpack makes both weapons reappear in the inventory, converted back as standard handguns There is also some more minor mechanisms added, like an alternative wealth system (paying with a bank account rather than with real gold), several item identification skills (depending on whereas the item is an occult or military piece of information, a chemical object, etc), or a system of driving vehicles. Note that some of the new systems, skills and feats are absolutely useless unless the modder adds himself heavy scripts to the D20 basis module, or the module is a multiplayer one featuring a DM. Although the proper D20 Modern Mod replaces character classes, some bits of helmets, and armors, it doesn't delete the spells and the 3D models of the non-human creatures (including those of the Community Expansion Pack version used to make run the mod), allowing the modder to create modules with undeads, aliens or wizards. The files needed to run the mod can be found here, but you also need to have both official expansion pack, and the unofficial mod Community Expansion Pack.
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