About: Human (monster)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

A human is a very rare monster — it is never randomly generated or placed in a normal game. They can be created by zapping a wand of undead turning at a human corpse, found in graveyards and by casting stone to flesh on human statues. Human corpses left by human zombies will not create human monsters when zapped by the wand, returning rather to their zombie form. A human monster can also be created by reverse genocide, if the player is human.

AttributesValues
rdfs:label
  • Human (monster)
rdfs:comment
  • A human is a very rare monster — it is never randomly generated or placed in a normal game. They can be created by zapping a wand of undead turning at a human corpse, found in graveyards and by casting stone to flesh on human statues. Human corpses left by human zombies will not create human monsters when zapped by the wand, returning rather to their zombie form. A human monster can also be created by reverse genocide, if the player is human.
Level
  • 0(xsd:integer)
dcterms:subject
Resistances
  • None
dbkwik:nethack/pro...iPageUsesTemplate
Speed
  • 12(xsd:integer)
Difficulty
  • 2(xsd:integer)
Name
  • human
Align
  • 0(xsd:integer)
Frequency
  • Not randomly generated
Reference
Weight
  • 1450(xsd:integer)
mr
  • 0(xsd:integer)
AC
  • 10(xsd:integer)
Attacks
  • 86400.0
tile
Experience
  • 6(xsd:integer)
Size
  • Medium
genocidable
  • No
resistances conveyed
  • None
nutr
  • 400(xsd:integer)
abstract
  • A human is a very rare monster — it is never randomly generated or placed in a normal game. They can be created by zapping a wand of undead turning at a human corpse, found in graveyards and by casting stone to flesh on human statues. Human corpses left by human zombies will not create human monsters when zapped by the wand, returning rather to their zombie form. A human monster can also be created by reverse genocide, if the player is human.
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