About: Marids in the Mist   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Tranquilize or kill all 8 Marids. * The starting point is in the lower southeast tunnels of the map. * Talk to the NPC Zimahd to obtain a Thunderguard Dart. * The darts are used to tame the eight marids. * There are two marids per room. * The marids are susceptible to sleep, gravity and bind. * They move very slowly and are easy to pull. * It is simple and usually necessary that you pull two at one time and keep one slept or gravitied to beat this assault in time as the Marids are extremely long pulls. * Pull the marid you are fighting as close to the NPC as possible in order to keep a constant supply of darts. * The marids become immune to all effects and spells while the darts are taking place (roughly 2-3 seconds). * When using the tranquilizers

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  • Marids in the Mist
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  • Tranquilize or kill all 8 Marids. * The starting point is in the lower southeast tunnels of the map. * Talk to the NPC Zimahd to obtain a Thunderguard Dart. * The darts are used to tame the eight marids. * There are two marids per room. * The marids are susceptible to sleep, gravity and bind. * They move very slowly and are easy to pull. * It is simple and usually necessary that you pull two at one time and keep one slept or gravitied to beat this assault in time as the Marids are extremely long pulls. * Pull the marid you are fighting as close to the NPC as possible in order to keep a constant supply of darts. * The marids become immune to all effects and spells while the darts are taking place (roughly 2-3 seconds). * When using the tranquilizers
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abstract
  • Tranquilize or kill all 8 Marids. * The starting point is in the lower southeast tunnels of the map. * Talk to the NPC Zimahd to obtain a Thunderguard Dart. * The darts are used to tame the eight marids. * There are two marids per room. * The marids are susceptible to sleep, gravity and bind. * They move very slowly and are easy to pull. * It is simple and usually necessary that you pull two at one time and keep one slept or gravitied to beat this assault in time as the Marids are extremely long pulls. * Pull the marid you are fighting as close to the NPC as possible in order to keep a constant supply of darts. * The marids become immune to all effects and spells while the darts are taking place (roughly 2-3 seconds). * When using the tranquilizers, they will either have no effect or fall out. * If the dart "falls out" the Marid goes into a berserk state. During this time they will run at full speed and hit much harder(300+ on a BLM) * This only happens if the Marid is awake. Sleeping the Marid prior to using tranquilizers will prevent it from happening. -- Boogers on Hades * One person (probably a ninja) can hold the marid and damage it to about 75%. Around 75% start using the tranquilizer darts on the marid. Simply use them from your item menu. Once the marid has been tamed it will disappear. * Someone should be assigned to killing chigoes that the marids will summon. These have very low HP and are easy to kill. A good strategy is to get TP on the marid and use them on the chigoes that pop. * There are also a number of Mamool Ja throughout the map. * All eight of the Marids must either be killed or tamed to win this assault, if you successfully tame all eight marids you will earn full points. Killing a marid will lower the points.
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