About: Doom Scythe   Sponge Permalink

An Entity of Type : dbkwik:resource/873r85XDf9qLQH3SVbWGxw==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Doom Scythe (絶望の鎌 Zetsubō no Kama?, Sickle of Despair) (also called DoomSickle on SNES and PS1) is a weapon in Chrono Trigger. It is Magus's 2nd best weapon (best weapon in the SNES and Playstation version) it is found in Ozzie's Fort in a hidden chamber. With the Doom Scythe equipped and one ally KO'd, Magus's normal damage will be doubled (this includes both regular and critical hits). His critical damage will now match the critical damage of the Dreamreaper. File:Rainbow.jpgThis article or section about equipment is a stub. You can help Chrono Wiki by [ expanding it].

AttributesValues
rdf:type
rdfs:label
  • Doom Scythe
rdfs:comment
  • Doom Scythe (絶望の鎌 Zetsubō no Kama?, Sickle of Despair) (also called DoomSickle on SNES and PS1) is a weapon in Chrono Trigger. It is Magus's 2nd best weapon (best weapon in the SNES and Playstation version) it is found in Ozzie's Fort in a hidden chamber. With the Doom Scythe equipped and one ally KO'd, Magus's normal damage will be doubled (this includes both regular and critical hits). His critical damage will now match the critical damage of the Dreamreaper. File:Rainbow.jpgThis article or section about equipment is a stub. You can help Chrono Wiki by [ expanding it].
  • Doom Scythes are heralds of terror and dismay, supersonic fighter craft that range far ahead of a Necron invasion. Unlike many of the forces deployed by the Necrons, Doom Scythes can function in a highly independent manner. Much of the aircraft’s super-structure houses datastacks that are in turn heavily laden with strike plans, stratagems and tactical variants. When faced with a situation outside of known parameters, the pilot can sift through and retrieve the correct response from this datastack. Thanks to the ruthless precision of his android brain, the pilot can simulate billions of possible strategies in the span of a few nanoseconds.
Attack
  • 160(xsd:integer)
dcterms:subject
Sell
  • 1.0
dbkwik:chrono/prop...iPageUsesTemplate
oldname
  • DoomSickle
Name
  • Doom Scythe
DESC
  • A scythe that fills foes with dread
dbkwik:warhammer-4...iPageUsesTemplate
dbkwik:warhammer40...iPageUsesTemplate
Chest
Effect
  • Increases damage when allies are KO'ed
abstract
  • Doom Scythe (絶望の鎌 Zetsubō no Kama?, Sickle of Despair) (also called DoomSickle on SNES and PS1) is a weapon in Chrono Trigger. It is Magus's 2nd best weapon (best weapon in the SNES and Playstation version) it is found in Ozzie's Fort in a hidden chamber. By using the Doom Scythe, Magus's damage will be significantly increased depending on the number of allies still standing. If all three allies are up and about in battle, Magus's Doom Scythe will be about 97% as powerful as the Dreamreaper (his top best weapon, only available on the DS version). One ally down will increase the power times 2, while 2 allies down increases it times 3. With the Doom Scythe equipped and one ally KO'd, Magus's normal damage will be doubled (this includes both regular and critical hits). His critical damage will now match the critical damage of the Dreamreaper. With two allies KO'd, or if you are playing as Magus solo via Walk Through Walls glitch, Magus's normal damage will be tripled. His normal attack will now inflict 2/3 the damage of a Dreamreaper critical, and his critical damage will inflict about 145% as much as the Dreamreaper critical. In short, the Doom Scythe is absolutely the top best weapon no matter what, if you use Magus solo. The attack is higher than the normal attacking damage of any other weapon in the entire game, with the exception of Ayla's Bronze Fist critical hits (9999 damage). File:Rainbow.jpgThis article or section about equipment is a stub. You can help Chrono Wiki by [ expanding it].
  • Doom Scythes are heralds of terror and dismay, supersonic fighter craft that range far ahead of a Necron invasion. Unlike many of the forces deployed by the Necrons, Doom Scythes can function in a highly independent manner. Much of the aircraft’s super-structure houses datastacks that are in turn heavily laden with strike plans, stratagems and tactical variants. When faced with a situation outside of known parameters, the pilot can sift through and retrieve the correct response from this datastack. Thanks to the ruthless precision of his android brain, the pilot can simulate billions of possible strategies in the span of a few nanoseconds. A Doom Scythe is piloted by a Necron Immortal who is hard-wired into his aircraft. Because of his robotic nature, the pilot is uninhibited by mortal frailties and is able to steer the craft to higher speeds and perform more extreme manoeuvres than pilots of flesh and blood. Likewise, a Doom Scythe is also a small spacecraft that fulfils the Attack Craft role in Necron fleets, despite the lack of a cockpit to protect the pilot; such niceties as oxygen and pressure are of little consequence for the undying form of the Necrons. Doom Scythes are often deployed to sap the resolve of the enemy before the battle beings in proper, for its presence induces an almost irrational terror in living creatures. A Doom Scythe's primary propulsion systems is a scaled up and augmented version of the dimensional repulsor drive employed by Tomb Blades. On these smaller craft, the whine of the drive is piercing and discomforting. On a Doom Scythe, the scale and amplitude of the sound is many hundreds times greater; it resonates deep within the primitive core of living brains, playing havoc with memory, perception and sanity. Victims can collapse into a catatonia, slump into slack-jawed vacuity and suffer hallucinations of their dead comrades returned to worm-eaten life. Little wonder is it then that entire armies of battle-tested veterans have been known to throw down their weapons and flee at a Doom Scythe’s onset, or else gouge out their own eyes in futile attempts to stop the images scratching at their senses. Should the foe not yield in battle on the Doom Scythe’s first pass, its pilot will then unleash the full fury of the aircraft’s firepower. Tesla Destructors explode into life, raking the battlefield with arcs of eldritch lightning, instantly incinerating any infantry not cowering in cover. Armoured targets can perhaps weather this sizzling storm, but they cannot hope to stand against the fury of the Doom Scythe's main weapon -- the aptly named and rightly feared Death Ray. There is seldom a warning before the Death Ray strikes, for any sound it makes is lost under the unearthly wailing of the Doom Scythe’s engines. A particularly alert foe might recognise the nimbus of energy building up around the focusing crystal, or the abrupt change in air pressure; but few recognise the significance in time. The nimbus pulses one final time and an irresistible beam of blinding white light bursts from the Doom Scythe’s underside, vaporising infantry and tanks alike; leaving only charred and rutted terrain in its wake. A single Doom Scythe can carve its way through an entire armoured column so long as its Death Ray remains operational; and a full squadron can reduce the sprawling spires of a hive city to fulminating slag in less than an hour.
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