The following fixes and tweaks have now been implemented. As always, be sure to submit a bug report should you encounter a gameplay bug or graphical glitch in-game.
* Goblin Transformation potions can once again be created.
* The Elemental Workshop quests can once again be completed.
* Elvarg no longer drains all of a player's Prayer in one hit.
* It is once again possible to put Karambwan poison on spears for the Tai Bwo Wannai quest.
* Family Crest can once again be completed.
* It is once again possible to attack Jubbly birds.
* Giant Bats once again drop the Giant bat wing for Rag and Bone Man.
* Players can once again enter the Inadequecy part of Recipe for Disaster.
* NPCs in the Fight Cave have been made tougher.
* The Catapult room in the War
| Attributes | Values |
|---|
| rdfs:label
| - Update:Patch Notes (22 November 2012)
|
| rdfs:comment
| - The following fixes and tweaks have now been implemented. As always, be sure to submit a bug report should you encounter a gameplay bug or graphical glitch in-game.
* Goblin Transformation potions can once again be created.
* The Elemental Workshop quests can once again be completed.
* Elvarg no longer drains all of a player's Prayer in one hit.
* It is once again possible to put Karambwan poison on spears for the Tai Bwo Wannai quest.
* Family Crest can once again be completed.
* It is once again possible to attack Jubbly birds.
* Giant Bats once again drop the Giant bat wing for Rag and Bone Man.
* Players can once again enter the Inadequecy part of Recipe for Disaster.
* NPCs in the Fight Cave have been made tougher.
* The Catapult room in the War
|
| dbkwik:rune-scape/...iPageUsesTemplate
| |
| dbkwik:runescape/p...iPageUsesTemplate
| |
| Date
| |
| qfc
| - 141513563743300(xsd:double)
|
| abstract
| - The following fixes and tweaks have now been implemented. As always, be sure to submit a bug report should you encounter a gameplay bug or graphical glitch in-game.
* Goblin Transformation potions can once again be created.
* The Elemental Workshop quests can once again be completed.
* Elvarg no longer drains all of a player's Prayer in one hit.
* It is once again possible to put Karambwan poison on spears for the Tai Bwo Wannai quest.
* Family Crest can once again be completed.
* It is once again possible to attack Jubbly birds.
* Giant Bats once again drop the Giant bat wing for Rag and Bone Man.
* Players can once again enter the Inadequecy part of Recipe for Disaster.
* NPCs in the Fight Cave have been made tougher.
* The Catapult room in the Warrior's Guild no longer hits the player 4 times per hit.
* The Pest Control Void Knight is now tough enough to survive a game.
* Dungeoneering non-boss monsters have been made tougher.
* Bosses in Dungeoneering on Abandoned, Occult and Warped floors have been made tougher.
* Smithing tracks in the Artisans' Workshop now requires the correct items.
* Watering cans can now be filled.
* Magic watering cans can now be used.
* Warped Dungeoneering floors now use the correct altar.
* It is once again possible to craft any version of the Titan's Constitution Summoning scroll.
* Crafting uncut Topaz now opens a window about crafting Topaz instead of Jade.
* Meat pies can once again be created.
* Pickaxes now cost two bars to smith instead of one.
* The Boogie Bow now works as expected.
* Deathtouched Darts now work as intended. Players can also no longer fire one at an NPC that has been "tagged" by another player.
* Off-hand white claws have been added to Sir Vyvin's store.
* Summoning skillcapes are no longer more powerful than other skillcapes.
* Adamant and Rune claws now show the correct information in the Smithing interface.
* Spined / Skeletal / Rockshell boots and gloves now have wield requirements.
* The Greater Runic staff now works as intended.
* The Illuminated book of law now works as intended.
* Switching Dragonfire shields between the Melee, Ranged and Mage versions at the Dragonkin Forge (near Kuradal) now uses up a blast hammer per shield.
* Weight has been re-added to the equip interface.
* Prayer potions and Prayer flasks now restore the same amount of Prayer points per sip.
* Ganodermic beasts have been given significantly more health. As such, the trash cabbage drops have been removed.
* The difficulty of combat with Glacors has been modified.
* A side stone has been added to point players towards the Combat Academy.
* Several changes have been made to streamline the new opening sequence to the game.
* An infobox warning is shown to players on entering the Wilderness about the PK skulling mechanic being removed, to ensure everyone realises that you will lose everything on death.
* Mobilising Armies teleport now requires an air rune rather than an earth rune.
* Fungal Magi now work correctly as Slayer Creatures, including giving the buffs from the Slayer Helm when on task.
* Prayer tooltips now work on the actionbar when the actionbar is locked.
* Chat options are now the correct way around when asking about Training sessions and Training dummies in the Combat Academy.
* Swordchicks can once again be attacked.
* The "Smite" ability has been renamed to "Decimate" to avoid confusion with the "Smite" prayer.
* Attacking Shades now gives the correct amount of XP and hit harder.
* Blue dragonhide sets are now free-to-play.
* Combat daily challenges can now be blocked at combat level 200.
* Grotworms are now non-aggressive.
* The Gaze auras are no longer deactivated upon equipping weapons or shields.
* The "F" keys can once again be used to switch interfaces regardless of whether the player is attempting to chat.
|