Announced at E3 2001, Link (リンク, Link) is a starter character in Super Smash Bros. Melee. Link returns as a veteran character from the previous game, acting mostly the same as before, as a swordsman with powerful short-range attacks and a wide variety of long-range attacks. Link, however, has received some large buffs, making him a considerably better fighter in Melee.
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rdf:type
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rdfs:label
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rdfs:comment
| - Announced at E3 2001, Link (リンク, Link) is a starter character in Super Smash Bros. Melee. Link returns as a veteran character from the previous game, acting mostly the same as before, as a swordsman with powerful short-range attacks and a wide variety of long-range attacks. Link, however, has received some large buffs, making him a considerably better fighter in Melee.
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dcterms:subject
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dbkwik:supersmashb...iPageUsesTemplate
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Availability
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Games
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Tier
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Game
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Name
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Caption
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Ranking
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walljump
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dsdesc
| - Link pulls out a bomb that explodes on impact or when the fuse expires. When used in the air, the explosion can grant Link another Spin Attack if one has already been used, making it useful when returing to the stage.
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dashdmg
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nairdesc
| - Links does a jump kick attack that contains sex kick properties. This attack comes out very fast and has low ending and landing lag.
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bairdmg
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usmashdesc
| - Link slashes in an upward arc three times, with the last hit dealing the most damage and launching the opponent vertically. Deals below-average knockback for an up smash attack.
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dsdmg
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fthrowname
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bairname
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dairname
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nairname
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dsmashimage
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dairimage
| - Link Down aerial SSBM.png
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fsmashimage
| - Link Forward smash SSBM.png
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neutral2dmg
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floorfdmg
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nsimage
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edgesimage
| - Link Edge attack SSBM.png
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ftiltdesc
| - Link performs a downward swing with his sword. This attack has relatively high knockback for a forward tilt.
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utiltname
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usmashimage
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dairdesc
| - Link uses his sword as a pogo stick, stabbing opponents below him. Hitting an enemy with this attack will make Link bounce in the air, making it possible to hit the same enemy again, but this only works if the opponent's damage is low. Has huge landing lag if Link lands in the middle of the animation .
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usdmg
| - Air: 4%/6% , 2% , 4%/6%
- Ground: 15% , 5%
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edgefname
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bairimage
| - Link Back aerial SSBM.png
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uairdesc
| - Link thrust his sword upward. Acts as a reliable vertical finisher at higher percentages.
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ftiltname
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usmashname
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edgesdesc
| - Link slowly returns to the stage and thrusts his sword forward. Only the sword has a hitbox—meaning foes close to the end of the ledge Link was on can avoid this attack completely.
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utiltimage
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dashdesc
| - Link dashes forward and performs a downward strike with his sword.
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floorbdmg
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neutral3dmg
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neutral1dmg
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fairimage
| - Link Forward aerial SSBM.png
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nsdesc
| - Link fires an arrow at the opponent. The damage and speed the arrow flies will increase the longer you hold down the B button.
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fthrowdesc
| - Link attacks with a front kick, knocking the opponent away.
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bthrowdmg
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ftiltangles
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grabname
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fairdesc
| - Link performs a double spinning sword attack. It's usually difficult for both hits to connect and the first hit doesn't deal much knockback, making it a situational attack to use while edge-guarding.
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floorfimage
| - Link Floor attack SSBM.png
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neutralimage
| - Link Neutral attack SSBM.png
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dsmashdmg
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usimage
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utiltdesc
| - Link swing his sword in an arc over his body.
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dsname
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fsmashname
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uairname
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dtiltdesc
| - Links swings his sword across the ground. This attack can meteor smash a ledge-grabbing foe only if they come in contact with the hilt of Link's sword.
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dsmashdesc
| - Link sweeps with his sword in front of and then behind him. The first hit comes out fast, though the second hit has some startup lag.
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dsmashname
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edgesdmg
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fthrowimage
| - Link Forward throw SSBM.png
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nsname
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bthrowimage
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bthrowname
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floorbimage
| - Link Floor attack SSBM.png
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nairdmg
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bairdesc
| - Link performs a spinning double back-kick attack. The properties of the first hit makes it difficult for the second hit to reliably connect, especially at higher percents.
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utiltdmg
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fsmashdesc
| - Link swings his sword downward and if the A button is pressed after the first strike, he performs a horizontal strike that deals more damage and knockback. Interestingly, the second slash does not increase in damage or knockback whenever it's "charging".
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dtiltname
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nairimage
| - Link Neutral aerial SSBM.png
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ftiltdmg
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dtiltimage
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fairname
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fsmashangles
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floorbname
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dsimage
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nsdmg
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neutralcount
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