About: Chris/UMvC3   Sponge Permalink

An Entity of Type : dbkwik:resource/IjE9LQCC2JY1MpVDltWdOw==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

"No-one's dying on my watch." —Chris's pre-match quote Chris' moveset consists of using a variety of weapons, including, but not limited to: Magnums, Flamethrowers, Shotguns, and Rocket Launchers, making him a very versatile keep-away character. His close-combat lacks range, but is compensated by power. He also can special cancel many of his moves.

AttributesValues
rdf:type
rdfs:label
  • Chris/UMvC3
rdfs:comment
  • "No-one's dying on my watch." —Chris's pre-match quote Chris' moveset consists of using a variety of weapons, including, but not limited to: Magnums, Flamethrowers, Shotguns, and Rocket Launchers, making him a very versatile keep-away character. His close-combat lacks range, but is compensated by power. He also can special cancel many of his moves.
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  • 5(xsd:integer)
minwidth
  • 5(xsd:double)
activeborder
  • white
altbackcolor
  • #012140
alttextcolor
  • #FDE910
BorderColor
  • black
Box Title
  • Chris
font-size
  • 28(xsd:integer)
Row
  • 1100000(xsd:integer)
  • Chris Redfield
  • Roger Craig Smith
  • Hiroki Touchi
dbkwik:marvelvscap...iPageUsesTemplate
backcolor
  • #00238C
Height
  • 2(xsd:double)
maxwidth
  • 20(xsd:integer)
TAB
  • Background
  • UMvC3
TEXTCOLOR
  • yellow
abstract
  • "No-one's dying on my watch." —Chris's pre-match quote Chris' moveset consists of using a variety of weapons, including, but not limited to: Magnums, Flamethrowers, Shotguns, and Rocket Launchers, making him a very versatile keep-away character. His close-combat lacks range, but is compensated by power. He also can special cancel many of his moves. With his heavy arsenal of firearms and explosives, Chris plays well as a keep-away character. His dependable sub-machine gun can keep characters at a distance, while the shotgun stuns the opponent in addition to inflicting damage, leaving them vulnerable to combos. In particular, it is easy to perform the Grenade Launcher Hyper Combo off of his sub-machine gun attack. Chris' mines can serve as traps to catch brash rushdown characters off guard, as can his incendiary grenades. One main weakness of Chris is his lack of anti-air attacks. He has a hard time defending against opponents who focus on overhead aerial assault, so characters with anti-air assists are highly recommended.
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