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| - Player is a controllable stickman in Powder Game 2. A maximum of 2 is allowed on screen, and are distinguished by their controlling methods and their head shape. Arrow keys are used to control Player 1, which has a square head and WASD keys are used to control Player 2, which has a circle head. Note that players can only move if a gravitational force exists. File:GasClimb.png Players can only stay on top of non-liquids (except fan), lava and mercury. However, players have the ability to jump as long as a dot of element, a block, a ball or an end of a joint exists on its "feet".
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| - Player is a controllable stickman in Powder Game 2. A maximum of 2 is allowed on screen, and are distinguished by their controlling methods and their head shape. Arrow keys are used to control Player 1, which has a square head and WASD keys are used to control Player 2, which has a circle head. Note that players can only move if a gravitational force exists. File:GasClimb.png The players are affected by both black holes and white holes. This means that, like elements, they can hang from black holes or on to the side of them. The controls are then relative to the direction of the player at that time. Going left (left arrow key or A) while a player is upside down will cause the player to go to the right, but to the player's left. Players can only stay on top of non-liquids (except fan), lava and mercury. However, players have the ability to jump as long as a dot of element, a block, a ball or an end of a joint exists on its "feet". Players can also be jointed at the "neck," or where the legs meet to any other jointable element. Unlike the original Powder Game, players in Powder Game 2 can be dragged by any part of their body. Players using the ice power can be manipulated into different poses if the power is activated and they are dragged. It is possible to "detach" the players head by this method, but it will return to the players body when released.
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