About: Deities, religion and prayer (Bonds of Blood)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Bonds of Blood persistent world has a flexible religion system in which a player character may take inspiration from most objects in the game. A player may still have only one deity at any given time, though. A source of inspiration is selected by targeting that object with the deity tool. An animal, placeable, or item may be selected, and each object will inspire the player character differently.

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  • Deities, religion and prayer (Bonds of Blood)
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  • The Bonds of Blood persistent world has a flexible religion system in which a player character may take inspiration from most objects in the game. A player may still have only one deity at any given time, though. A source of inspiration is selected by targeting that object with the deity tool. An animal, placeable, or item may be selected, and each object will inspire the player character differently.
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  • The Bonds of Blood persistent world has a flexible religion system in which a player character may take inspiration from most objects in the game. A player may still have only one deity at any given time, though. A source of inspiration is selected by targeting that object with the deity tool. An animal, placeable, or item may be selected, and each object will inspire the player character differently. A player must meditate to gain access to the object's powers. The meditate action can be initiated with the action token. A player should make a sacrifice to his deity before meditating. Sacrifices are placed on the ground near the meditation location. Some of the benefits of meditating to different objects include a bonus to skills or abilities, damage resistance, or even immunity to some effect. These bonuses last 24 hours and are only be removed by death or resting. These bonuses do not stack.
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