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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Immune is a term for characters for which a certain type of status ailment or move is will do nothing. An example is using an electric attack on a rock based enemy. It will do no damage to it at all regardless of the strength of it. Immune works the same for status ailments. Certain ailments will not work on certain characters.

AttributesValues
rdfs:label
  • Immune
  • Immune
  • Immune
  • Immune
rdfs:comment
  • From [[w:|]][[Category: derivations|Immune]] immūnis (“‘exempt from public service’”), from in- (“‘not’”) + mūnus (“‘service’”)
  • Immune is a term for characters for which a certain type of status ailment or move is will do nothing. An example is using an electric attack on a rock based enemy. It will do no damage to it at all regardless of the strength of it. Immune works the same for status ailments. Certain ailments will not work on certain characters.
  • Immune is an ability that the card will have many of the negative effects from caster cards be neglected. Although it is able to defend against many effects it is weak in a few aspects. Immune in particular will block most ability damage cast by enemy units, including destroy and assassinate, and all negative statuses cast be enemy units (Poison, Death Aura, Disease, Frozen, Trap) If an unit gains immune after getting a status, it will not go away. (by equipping immune artifacts) Strangely, Immune will not block reflect damage, but it is not easy to trigger this, the main way is to equip an artifact to immune unit.
  • „Natürlich werden die Immunen auf wichtigen Posten eingesetzt – in der Regierung oder der Verteidigung–, aber vom Rest der Welt werden sie wie Abschaum behandelt. Außerdem gibt es viel, viel mehr Menschen, die nicht immun sind. [...] Viele versuchen sogar so zu tun, als wären sie gar nicht immun. Oder sie arbeiten für ANGST wie Jorge und ich “ –Brenda Immune (auch „Munis“ genannt) sind Menschen, die gegen den Brand immun sind.
  • Immunity is an avoidance mechanic available to both players and NPCs. It can be triggered by both items and spells, and it is also sometimes native. When immune to a spell or ability, a player will not be affected by neither its damage nor any secondary effect triggered by it. Temporary immunity also clears out all debuffs of the affected schools. Banish and Cyclone also grant the target total immunity, but don't clear debuffs on the affected NPC/Player.
  • Immunity is an avoidance mechanic available to both players and NPCs. It can be triggered by both items and spells, and it is also sometimes native. When immune to a spell or ability, a player will not be affected by neither its damage nor any secondary effect triggered by it. Temporary immunity also clears out all debuffs of the affected schools. Banish also grants the target total immunity, but doesn't clear debuffs on the affected NPC/Player.
Season
  • 6(xsd:integer)
dcterms:subject
aPrevReleasedInSeries
  • Survivor's Guilt
sAirdateMonth
  • January
wsWrittenBy
wsDirectedBy
sSeries
  • UK
nEpisode
  • 2(xsd:integer)
nSeason
  • 6(xsd:integer)
nAirdateYear
  • 2012(xsd:integer)
nAirdateDay
  • 13(xsd:integer)
aNextReleasedInSeries
  • Haunted
nNthReleasedInSeries
  • 34(xsd:integer)
Rarity
  • Common
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Previous
Series
  • Law & Order: UK
Name
  • Creeper
  • Immune
DESC
  • Immunity to Disease.
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Serieslink
  • UK
NEXT
abstract
  • From [[w:|]][[Category: derivations|Immune]] immūnis (“‘exempt from public service’”), from in- (“‘not’”) + mūnus (“‘service’”)
  • Immunity is an avoidance mechanic available to both players and NPCs. It can be triggered by both items and spells, and it is also sometimes native. When immune to a spell or ability, a player will not be affected by neither its damage nor any secondary effect triggered by it. Temporary immunity also clears out all debuffs of the affected schools. Nearly all Elementals are natively immune to their own spell school. Abilities such as Divine Shield and Ice Block grant temporary total immunity. Since Patch 1.6, Immunity can also affect mechanics by themselves, such as root, snare, etc. A mob immune to snares will show up "Immune" when hit by a Concussive Shot, but not when hit by a Frostbolt; the mob will not be snared by the Frostbolt but will still take damage normally. Banish also grants the target total immunity, but doesn't clear debuffs on the affected NPC/Player. If a player becomes immune to all abilities a mob can perform it will switch to the next highest target on aggro (unless there are no other targets on its aggro table), this is especially important for warlocks with Nether Protection tanking a boss such as Grand Astromancer Capernian or Illidan, as they will lose aggro and this usually results in other people dying.
  • Immunity is an avoidance mechanic available to both players and NPCs. It can be triggered by both items and spells, and it is also sometimes native. When immune to a spell or ability, a player will not be affected by neither its damage nor any secondary effect triggered by it. Temporary immunity also clears out all debuffs of the affected schools. Nearly all Elementals are natively immune to their own spell school. Abilities such as Divine Shield and Ice Block grant temporary total immunity. Since Patch 1.6, Immunity can also affect mechanics by themselves, such as root, snare, etc. A mob immune to snares will show up "Immune" when hit by a Concussive Shot, but not when hit by a Frostbolt; the mob will not be snared by the Frostbolt but will still take damage normally. Banish and Cyclone also grant the target total immunity, but don't clear debuffs on the affected NPC/Player. If a player becomes immune to all abilities a mob can perform it will switch to the next highest target on aggro (unless there are no other targets on its aggro table).
  • Immune is an ability that the card will have many of the negative effects from caster cards be neglected. Although it is able to defend against many effects it is weak in a few aspects. Immune in particular will block most ability damage cast by enemy units, including destroy and assassinate, and all negative statuses cast be enemy units (Poison, Death Aura, Disease, Frozen, Trap) If an unit gains immune after getting a status, it will not go away. (by equipping immune artifacts) Strangely, Immune will not block reflect damage, but it is not easy to trigger this, the main way is to equip an artifact to immune unit. The main weakness to immune is high attack and possibly whirlwind. Moreover, most immune units are unable to take out flying units alone. Immune is also prone when not in play. Sabotage can take out the units easily.
  • Immune is a term for characters for which a certain type of status ailment or move is will do nothing. An example is using an electric attack on a rock based enemy. It will do no damage to it at all regardless of the strength of it. Immune works the same for status ailments. Certain ailments will not work on certain characters.
  • „Natürlich werden die Immunen auf wichtigen Posten eingesetzt – in der Regierung oder der Verteidigung–, aber vom Rest der Welt werden sie wie Abschaum behandelt. Außerdem gibt es viel, viel mehr Menschen, die nicht immun sind. [...] Viele versuchen sogar so zu tun, als wären sie gar nicht immun. Oder sie arbeiten für ANGST wie Jorge und ich “ –Brenda Immune (auch „Munis“ genannt) sind Menschen, die gegen den Brand immun sind. Nach der Ausbreitung des Brands erkannte man, dass es Menschen gibt, denen der Brand nichts anhaben kann. Diese können auch keine anderen Personen mit dem Brand infizieren. Da es nur sehr wenige Immune gibt, arbeiten diese oft bei der Regierung bzw. besetzen die wichtigsten Positionen in der Gesellschaft. Auch als Arbeitskräfte in Städten wie Denver werden sie oft (und gerne) „eingesetzt“. ANGST verwendet immune Jugendliche in ihren Experimenten, da sie denken, durch deren Verhaltensmuster die Lösung für das Heilmittel zu finden. Von der Bevölkerung werden die Munis abgrundtief gehasst und beneidet. Kategorie:Immune Kategorie:Lexikon
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