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The fixed gun is a large gun turret and is the most powerful weapon in Age of Empires III. It cannot be built by any civilization and is stationed in a certain area. It has 80 range, 10,000 hitpoints, 500 attack and is 3 times more powerful against ships. The experience for destroying or building a fixed gun is 300. In the WarChiefs, during the Battle of Bunker Hill there are two Fixed Gun that Nathaniel Black and the Colonists can use against the British invaders. However, both of these guns are well outside of the usual British attack paths, rendering them almost completely useless.

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  • Fixed Gun
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  • The fixed gun is a large gun turret and is the most powerful weapon in Age of Empires III. It cannot be built by any civilization and is stationed in a certain area. It has 80 range, 10,000 hitpoints, 500 attack and is 3 times more powerful against ships. The experience for destroying or building a fixed gun is 300. In the WarChiefs, during the Battle of Bunker Hill there are two Fixed Gun that Nathaniel Black and the Colonists can use against the British invaders. However, both of these guns are well outside of the usual British attack paths, rendering them almost completely useless.
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abstract
  • The fixed gun is a large gun turret and is the most powerful weapon in Age of Empires III. It cannot be built by any civilization and is stationed in a certain area. It has 80 range, 10,000 hitpoints, 500 attack and is 3 times more powerful against ships. The experience for destroying or building a fixed gun is 300. The Fixed Gun is not really a unit of any kind, it is more of a building because it doesn't move and it can sometimes be repaired. In the campaigns, fixed guns are weaker and can be captured or destroyed. There is also an older version of the fixed gun that is called Ruined Fixed Gun. The fixed gun is featured in the campaigns "Act I: Blood" and "Act III: Steel". In "Act 1: Blood", in the last level, Morgan discovers Alain Magnan has been a traitor to the Knights of St. John and is the leader of the Circle of Ossus. Soon Morgan, Lizzie, and Sahin attempt to destroy the the fountain of youth and discovers that the Circle owns a large Fixed Gun on top of a cliff which they commandeer and use to effectively destroy the fountain of youth. In "Act 3: Steel", when Amelia Black enconters the old Spanish Galleons, there is a secondary objective saying that Kanyenke believes that the old fixed gun can be restored if the ruins are found. Then in the last level, Amelia attempts to beat the Circle of Ossus once and for all and she encounters large Fixed Guns that must be destroyed. In the WarChiefs, during the Battle of Bunker Hill there are two Fixed Gun that Nathaniel Black and the Colonists can use against the British invaders. However, both of these guns are well outside of the usual British attack paths, rendering them almost completely useless. In the Asian Dynasties, the British base in the last mission of Act III: India is protected by two Fixed Guns, both of which can be captured to level the British fortifications. Note that they will do anything to regain them, should the player capture them.
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