Chaos Bolt is a warlock ability learned at level 10 for those with the Destruction specialization. It is one of the hardest hitting spells in the warlock's arsenal, best used as an opener and also in conjunction with [Havoc].
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| - Chaos Bolt is a warlock ability learned at level 10 for those with the Destruction specialization. It is one of the hardest hitting spells in the warlock's arsenal, best used as an opener and also in conjunction with [Havoc].
- Casting Time: 1 action Range: 120 feet Components: V, S Duration: Instantaneous You hurl an undulating, warbling mass of chaotic energy at one creature in range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 + 1d6 damage. Choose one of the d8s. The number rolled on that die determines the attack's damage type, as shown below. A creature can be targeted only once by each casting of this spell. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, each target takes 1d6 extra damage of the type rolled for each slot level above 1st.
- [[Category:At-will ]] [[Category:]] Chaos bolt is a spell used by sorcerers, most often chaos sorcerers. When cast, chaos bolt shoots a blast of multicolored light out from a sorcerer's implement towards the head of an enemy within fifty feet, filling their mind with wracking pain in a telepathic attack. Enhanced and fueled by a sorcerer's charisma like virtually all sorcerer spells, chaos bolt grows in potency as the sorcerer casting it grows more powerful. The bolt, when powered by the wild magic of a chaos sorcerer, has unpredictable effects. It may simply injure the target or it may lash out and strike another target within twenty-five feet of the first. If this happens, it is possible that it would strike yet another target within twenty-five feet. Regardless of its exact effects, cha
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| - EDIT: As it turns out, Chaos Bolt does NOT ignore resilience. When the developers went to make this change, they found out that the resilience bypassing was just a myth. They still thought making the change to have CB not bypass other damage reduction affects was an appropriate change. I try to stay on top of all of the changes my team makes, but it's a big game and we typically make a lot of changes every day. The mistake was mine, and I do apologize for any confusion.
TLDR: The 3.1.3 change remains, but resilience is not affected.
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| - Re: Chaos Bolt change depressing lore-wise
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| - The cast time on your Chaos Bolt is reduced by 0.5 sec.
- Replaces Soul Fire.
- Unleashes a blast of chaos, causing x Shadow damage. Chaos Bolt always critically strikes and your critical strike chance increases its damage.
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| - [[Category:At-will ]] [[Category:]] Chaos bolt is a spell used by sorcerers, most often chaos sorcerers. When cast, chaos bolt shoots a blast of multicolored light out from a sorcerer's implement towards the head of an enemy within fifty feet, filling their mind with wracking pain in a telepathic attack. Enhanced and fueled by a sorcerer's charisma like virtually all sorcerer spells, chaos bolt grows in potency as the sorcerer casting it grows more powerful. The bolt, when powered by the wild magic of a chaos sorcerer, has unpredictable effects. It may simply injure the target or it may lash out and strike another target within twenty-five feet of the first. If this happens, it is possible that it would strike yet another target within twenty-five feet. Regardless of its exact effects, chaos bolt is instantly recastable.
- Chaos Bolt is a warlock ability learned at level 10 for those with the Destruction specialization. It is one of the hardest hitting spells in the warlock's arsenal, best used as an opener and also in conjunction with [Havoc].
- Casting Time: 1 action Range: 120 feet Components: V, S Duration: Instantaneous You hurl an undulating, warbling mass of chaotic energy at one creature in range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 + 1d6 damage. Choose one of the d8s. The number rolled on that die determines the attack's damage type, as shown below. If you roll the same number on both d8s, the chaotic energy leaps from the target to a different creature of your choice within 30 feet of it. Make a new attack roll against the new target, and make a new damage roll, which could cause the chaotic energy to leap again. A creature can be targeted only once by each casting of this spell. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, each target takes 1d6 extra damage of the type rolled for each slot level above 1st.
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