About: Bring back runaway serfs   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Bring back runaway serfs is a quest given by a lord of a friendly faction. The lord will have a "Pitiless" personality type. Accepting this quest makes Marnid, Jeremus and Ymira unhappy. Upon exiting the town menu, three groups of peasants (called Serfs) will appear from the town. These small groups are trying to emigrate to another town mentioned by the quest giver, but you are forced to wait for an hour before you're able to do anything.

AttributesValues
rdfs:label
  • Bring back runaway serfs
rdfs:comment
  • Bring back runaway serfs is a quest given by a lord of a friendly faction. The lord will have a "Pitiless" personality type. Accepting this quest makes Marnid, Jeremus and Ymira unhappy. Upon exiting the town menu, three groups of peasants (called Serfs) will appear from the town. These small groups are trying to emigrate to another town mentioned by the quest giver, but you are forced to wait for an hour before you're able to do anything.
dcterms:subject
Giver
  • Vassals
dbkwik:mountandbla...iPageUsesTemplate
Box Title
  • Bring back runaway serfs
Reward
  • Relation +2, ? exp, ? denars
Refresh
  • 1728000.0
Image size
  • 158(xsd:integer)
Limit
  • ? days
Image File
  • Farmer.jpg
abstract
  • Bring back runaway serfs is a quest given by a lord of a friendly faction. The lord will have a "Pitiless" personality type. Accepting this quest makes Marnid, Jeremus and Ymira unhappy. Upon exiting the town menu, three groups of peasants (called Serfs) will appear from the town. These small groups are trying to emigrate to another town mentioned by the quest giver, but you are forced to wait for an hour before you're able to do anything. When you talk to them, you get the options to let them go which will boost your relation with the village they originated from, or tell them to return which does the opposite. Be sure to keep fairly close to those you tell to return; if you wander too far, they will try to run again. Each of the three groups must be spoken to separately and each will give +1 relation for +3 total with the village if all three are let go. If you decline the quest, fail, or tell the lord you cannot complete it, then you will lose 1 relation with him. If you intentionally let the serfs go, you will lose 10 with him.
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