About: Puzzle Scoring   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Despite its simple design and casual accessibility, Audiosurf has a deep and complex scoring system. Song runs made by Puzzle characters (characters other than Mono) can produce a nigh-infinite number of block and timing combinations. Combined with random factors such as white blocks and powerups, the observation of this scoring system cannot define perfection for a given song. Because of this, the Puzzle characters introduce a sort of "free form" scoring competition. Players must harness not only reaction time and muscle memory, but they must also consider a wide variety of character techniques and song properties.

AttributesValues
rdfs:label
  • Puzzle Scoring
rdfs:comment
  • Despite its simple design and casual accessibility, Audiosurf has a deep and complex scoring system. Song runs made by Puzzle characters (characters other than Mono) can produce a nigh-infinite number of block and timing combinations. Combined with random factors such as white blocks and powerups, the observation of this scoring system cannot define perfection for a given song. Because of this, the Puzzle characters introduce a sort of "free form" scoring competition. Players must harness not only reaction time and muscle memory, but they must also consider a wide variety of character techniques and song properties.
dcterms:subject
abstract
  • Despite its simple design and casual accessibility, Audiosurf has a deep and complex scoring system. Song runs made by Puzzle characters (characters other than Mono) can produce a nigh-infinite number of block and timing combinations. Combined with random factors such as white blocks and powerups, the observation of this scoring system cannot define perfection for a given song. Because of this, the Puzzle characters introduce a sort of "free form" scoring competition. Players must harness not only reaction time and muscle memory, but they must also consider a wide variety of character techniques and song properties. All of the information here, except where stated, does not apply to the Mono characters, as Mono is a different kind of gameplay altogether.
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