Attributes | Values |
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rdf:type
| |
rdfs:label
| - Mutated Bat
- Mutated Bat
- Mutated Bat
|
rdfs:comment
| - __NOEDITSECTION__ __NOWYSIWYG__
- __NOWYSIWYG__
|
immunities
| |
walksaround
| |
strongagainst
| |
implemented
| |
Behavior
| - Runs away in deep yellow health.
- Runs away in deep yellow health.
|
weakagainst
| |
secondarytype
| |
creatureclass
| |
bestiaryclass
| |
senseinvis
| |
paraimmune
| |
fireDmgMod
| |
convince
| |
deathDmgMod
| |
iceDmgMod
| |
immuneto
| |
behaviour
| - Runs away in deep yellow health.
|
walksthrough
| |
Summon
| |
hpDrainDmgMod
| |
holyDmgMod
| |
energyDmgMod
| |
physicalDmgMod
| |
MaxDmg
| |
earthDmgMod
| |
bestiarylevel
| |
isboss
| |
bestiarytext
| - Modern scientists found out that the common bat has the inherent power of transformation. For this reason, bat blood is high-priced among alchemists and probably also explains the bats connection to vampires in some way. Due to certain influences by contaminated food or magical radiation, some bats transformed into horrible beasts. These beasts are well-known as Mutated Bats. Unlike intended mutations that origin from experiments, the mutation of bats seem to happen rather spontaneous.
- As it is rather easy to create Mutated Bats on purpose, scholars of magic or alchemy often use them as watchdogs or tools of vengeance. Their aggressive and destructive nature makes such endeavours dangerous at best, and not few lost control of their vicious pet in a rather inconvenient moment.
- Mutated Bats seem to lack the fertility of other mutated species as it is was never heard that they brought up offspring. The transformation into a giant-sized mutated bat seems to put some strain on the bats, turning them incredibly aggressive. Only the company of other Mutated Bats seems to calm them a little. Lonely Mutated Bats can become so aggressive that they attack their own shadow until they die of exhaustion.
- In certain areas with a high magical contamination, the Mutated Bat has become a dangerous plague. Swarms of those bats have killed whole small villages in a single night. Moving only in the darkness, they devastate the land like a swarm of locusts until they are stopped by military or brave heroes.
|
bestiaryname
| |
drownDmgMod
| |
illusionable
| |
Loot
| |
primarytype
| - Bats
- Mutated-Mammals
- Mutated Mammals
|
dbkwik:es.tibia/pr...iPageUsesTemplate
| |
dbkwik:sv.tibia/pr...iPageUsesTemplate
| |
dbkwik:tibia/prope...iPageUsesTemplate
| |
Speed
| |
Armor
| |
Name
| - Mutated Bat
- Mutated Bat
- Mutated Bat
|
Abilities
| - Melee , Poison Shot , White Musical Bomb does Drown Damage , Purple Musical Wave makes you Cursed , Poison Wave poisons you 12 hp/turn, Self-Healing.
- Melee , Poison Shot , White Musical Bomb does Drown Damage , Purple Musical Wave makes you Cursed , Poison Wave poisons you 12 hp/turn, Self-Healing.
- Melee poisons you starting at 8 hp per turn, Stalagmite , White Musical Bomb does Drown Damage , Purple Musical Wave makes you Cursed , Yellow Musical Bomb makes you drunk, Poison Wave poisons you 12 hp/turn, Self Healing.
|
Exp
| |
Ratio
| - 0(xsd:integer)
- 683(xsd:integer)
|
Notes
| - A stronger mutated form of a bat. They have powerful attacks so low level players are advised to avoid them. After Summer Update 2009 they have slightly weaker poison shot, poison at melee and can no longer make you drunk.
- A stronger mutated form of a bat. They have powerful attacks so low level players are advised avoid them.
- A stronger mutated form of a bat. Looks a lot like a wyvern and behaves pretty much like one . They have powerful attacks so low level players are advised avoid them. After Summer Update 2009 they have slightly weaker poison shot, poison at melee and can no longer drunk.
|
Sounds
| - "Shriiiiiek".
- "Shriiiiiek".
|
HP
| |
Location
| - dbkwik:resource/lPChALpeAnfsKr6mw513pQ==
- Alchemist Quarter
- dbkwik:resource/G3Qvz7w5FFugNC8lULqAFQ==
- dbkwik:resource/ChTeD9yDdM8t4yzFnxQgUQ==
- Cemetery Quarter , Alchemist Quarter , Arena and Zoo Quarter , Razzachai, Northern Zao Plantations, Souleater Mountains, Middle Spike, Vengoth and Vengoth Castle.
- Cemetery Quarter, Alchemist Quarter, Arena and Zoo Quarter , Razzachai, Vengoth and Vengoth Castle.
|
Strategy
| - Knights: try to stay diagonal to avoid poison wave, better hit them in full attack since most damage you'll take will come from poison. Make sure to trigger chase enemy as soon as it starts running away, so you kill them faster. Also have exana pox ready to cast as soon as you kill to avoid heavy damage from poison.
- Threat like a strong wyvern.
- Knights: try to stay diagonal to avoid poison wave, better hit them in full attack since most damage you will take will come from poison, make sure to trigger chase enemy as soon as it starts running away so you kill them faster, also have exana pox ready to cast as soon as you kill to avoid heavy damage from poison.
|
abstract
| - __NOEDITSECTION__ __NOWYSIWYG__
- __NOWYSIWYG__
|
is droppedBy
of | |