After each cheat, the player will see where the Egg/Key located.
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| - After each cheat, the player will see where the Egg/Key located.
- To use Stop 'n' Swop items, one would have needed to own both Banjo-Kazooie and Banjo-Toole. One had to collect the eggs in Kazooie then switch the game off and insert Tooie. Originally, the player would have had ten seconds to swap game cartridges, but due to revisions in the Nintendo 64 hardware, the time was reduced to only one second, and therefore, became impossible. Spoiler warning: Plot or ending details follow.
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| - To use Stop 'n' Swop items, one would have needed to own both Banjo-Kazooie and Banjo-Toole. One had to collect the eggs in Kazooie then switch the game off and insert Tooie. Originally, the player would have had ten seconds to swap game cartridges, but due to revisions in the Nintendo 64 hardware, the time was reduced to only one second, and therefore, became impossible. It had also been revealed by the Rare team at E3 2008 that the version of Banjo-Kazooie released on the Xbox live arcade would implement the Stop 'n' Swop feature as it was originally intended; however, it would be used in correspondence to Banjo-Kazooie: Nuts & Bolts. As a player collects the Stop 'n' Swop items in the arcade version, they unlock rare vehicle parts in Nuts & Bolts, for example: the Ice Key grants flags that have the Union Jack on them. The crates are hidden around Showdown Town but will appear by a drawing of that certain item on a wall or roof. Another item unlocks Roysten and his fishbowl as a part (needed for the LOG Banjo). On January 2009, it was announced on the official Banjo-Kazooie website that the "original plan" of including Stop 'N' Swop would also be implemented in the Xbox Live Arcade release of Banjo-Tooie, which was released in April 2009. Spoiler warning: Plot or ending details follow.
- After each cheat, the player will see where the Egg/Key located.
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