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An Entity of Type : dbkwik:resource/2xF6_C9EfsnylDxc4-rRMA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Samus's arm cannon has a small mechanical slot open on it and a barrel pop out and then go back in. This changes the kind of missile Samus fires when she uses the regular side special; the smash input of the attack will still fire Super Missiles. Although, sometimes the smash input will fire a different kind of missile, depending on what type of missiles are in effect at the time.

AttributesValues
rdf:type
rdfs:label
  • Missile Expansion
rdfs:comment
  • Samus's arm cannon has a small mechanical slot open on it and a barrel pop out and then go back in. This changes the kind of missile Samus fires when she uses the regular side special; the smash input of the attack will still fire Super Missiles. Although, sometimes the smash input will fire a different kind of missile, depending on what type of missiles are in effect at the time.
  • They vary in appearance depending on the games they feature in. Usually however, they are grey and rocket shaped, with a purple tip and several 'fins' at the base. In Metroid Prime they are of similar shape but are black and orange. In Metroid Prime 2: Echoes, the Luminoth had created their own design of Missile Expansion, that somewhat resembled a grenade with orange markings. However, It was still compatible with Samus' Missile Launcher. The standard design of expansion found in Prime also appeared in Echoes, though was only available through the Galactic Federation base after fighting the Dark Missile Trooper. Corruption featured a scaled down version of Prime's Tank, but contained within a canister. In Metroid: Other M, they are no longer shaped like Missiles except when in a tank hold
dcterms:subject
sam notes
  • Each Missile Expansion increases the number of Missiles you can carry by 5 units.
  • You can reload your Missile Launcher at Ammo Stations. Your gunship has this capability as well.
dbkwik:metroid/pro...iPageUsesTemplate
Game
Name
  • Missile Expansion
Type
  • Toggle
inv text
  • The Missile Expansion units increase the amount of Missiles you can carry.
dbkwik:super-smash...iPageUsesTemplate
dbkwik:supersmashb...iPageUsesTemplate
Input
  • Down Special
User
Effect
  • Switch Projectile
abstract
  • They vary in appearance depending on the games they feature in. Usually however, they are grey and rocket shaped, with a purple tip and several 'fins' at the base. In Metroid Prime they are of similar shape but are black and orange. In Metroid Prime 2: Echoes, the Luminoth had created their own design of Missile Expansion, that somewhat resembled a grenade with orange markings. However, It was still compatible with Samus' Missile Launcher. The standard design of expansion found in Prime also appeared in Echoes, though was only available through the Galactic Federation base after fighting the Dark Missile Trooper. Corruption featured a scaled down version of Prime's Tank, but contained within a canister. In Metroid: Other M, they are no longer shaped like Missiles except when in a tank holding the Missile itself, and has a "blue-green" color. In the game, they only add one Missile. Although the Echoes variation of Missile Expansion does not appear in Corruption, Missile Ammo in Corruption heavily resembles Echoes Missile Expansion. Surprisingly, Missile Tanks may have some organic properties as an X Parasite copied one in Metroid Fusion.
  • Samus's arm cannon has a small mechanical slot open on it and a barrel pop out and then go back in. This changes the kind of missile Samus fires when she uses the regular side special; the smash input of the attack will still fire Super Missiles. Although, sometimes the smash input will fire a different kind of missile, depending on what type of missiles are in effect at the time.
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