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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The wizards will be teleported to an ancient battlefield. The siblings arrive in the middle of a corridor and have to get into one of the balconies so they can be provided with wands. The host then puts a glowing orb into the altar in the middle of the battlefield. The siblings are then teleported down to corners of the battlefield. When the Family Wizard says it, the siblings have to fight their way into the orb with the spells of the four elements (fire, earth, air and water) to slow down the adversaries and increase their own speed. The first wizard to touch the orb and absorb it into his/her body will became the winner and the loser will get nothing.

AttributesValues
rdfs:label
  • Wizard Competition
rdfs:comment
  • The wizards will be teleported to an ancient battlefield. The siblings arrive in the middle of a corridor and have to get into one of the balconies so they can be provided with wands. The host then puts a glowing orb into the altar in the middle of the battlefield. The siblings are then teleported down to corners of the battlefield. When the Family Wizard says it, the siblings have to fight their way into the orb with the spells of the four elements (fire, earth, air and water) to slow down the adversaries and increase their own speed. The first wizard to touch the orb and absorb it into his/her body will became the winner and the loser will get nothing.
dcterms:subject
abstract
  • The wizards will be teleported to an ancient battlefield. The siblings arrive in the middle of a corridor and have to get into one of the balconies so they can be provided with wands. The host then puts a glowing orb into the altar in the middle of the battlefield. The siblings are then teleported down to corners of the battlefield. When the Family Wizard says it, the siblings have to fight their way into the orb with the spells of the four elements (fire, earth, air and water) to slow down the adversaries and increase their own speed. The first wizard to touch the orb and absorb it into his/her body will became the winner and the loser will get nothing.
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