About: Tret Tree   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Now in the outside branch area, where a limited aura of visibility surrounds Isaac as he makes his way through the dense leaves, go right until you can climb up brown ivy. From there, go left to enter the next room within the main tree structure. In here, ignore the exit to the bottom, and you would probably want to ignore the Psynergy Stone at the upper part of the area as well; your aim is the green ivy to the right of that. However, a chest in the room may be worth using the upper right gold leaf to hop toward, for it contains a Healing Ring, which lets any Adept use an equivalent to the Cure Psynergy in and out of battle. When you hop back right on the now-shattered gold leaf, you will fall down into the previous floor below, so now repeat the above steps to return to the room with the

AttributesValues
rdfs:label
  • Tret Tree
rdfs:comment
  • Now in the outside branch area, where a limited aura of visibility surrounds Isaac as he makes his way through the dense leaves, go right until you can climb up brown ivy. From there, go left to enter the next room within the main tree structure. In here, ignore the exit to the bottom, and you would probably want to ignore the Psynergy Stone at the upper part of the area as well; your aim is the green ivy to the right of that. However, a chest in the room may be worth using the upper right gold leaf to hop toward, for it contains a Healing Ring, which lets any Adept use an equivalent to the Cure Psynergy in and out of battle. When you hop back right on the now-shattered gold leaf, you will fall down into the previous floor below, so now repeat the above steps to return to the room with the
dcterms:subject
Weak
LVL
  • 6(xsd:integer)
  • 7(xsd:integer)
  • 8(xsd:integer)
  • 14(xsd:integer)
Agi
  • 14(xsd:integer)
  • 15(xsd:integer)
  • 19(xsd:integer)
  • 22(xsd:integer)
  • 29(xsd:integer)
  • 30(xsd:integer)
  • 36(xsd:integer)
  • 38(xsd:integer)
  • 42(xsd:integer)
ATK
  • 52(xsd:integer)
  • 56(xsd:integer)
  • 68(xsd:integer)
  • 73(xsd:integer)
  • 75(xsd:integer)
  • 79(xsd:integer)
  • 89(xsd:integer)
dbkwik:goldensun/p...iPageUsesTemplate
Rate
  • 1(xsd:integer)
  • N/A
Name
  • Troll
  • Gnome
  • Rat
  • Creeper
  • Spider
  • Drone Bee
  • Rat Soldier
  • Tret
  • Jupiter Djinni
Exp
  • 14(xsd:integer)
  • 17(xsd:integer)
  • 19(xsd:integer)
  • 25(xsd:integer)
  • 29(xsd:integer)
  • 30(xsd:integer)
  • 32(xsd:integer)
  • 88(xsd:integer)
  • 226(xsd:integer)
Drop
  • Potion
  • Elixir
  • Antidote
  • Herb
  • Nut
  • Oil Drop
  • Smoke Bomb
  • Weasel's Claw
Link
  • Breeze
  • Troll monster line
DEF
  • 13(xsd:integer)
  • 15(xsd:integer)
  • 16(xsd:integer)
  • 19(xsd:integer)
  • 20(xsd:integer)
  • 22(xsd:integer)
  • 27(xsd:integer)
HP
  • 49(xsd:integer)
  • 63(xsd:integer)
  • 69(xsd:integer)
  • 85(xsd:integer)
  • 89(xsd:integer)
  • 101(xsd:integer)
  • 243(xsd:integer)
  • 710(xsd:integer)
IMG
  • Weasels Claw
C
  • 17(xsd:integer)
  • 19(xsd:integer)
  • 28(xsd:integer)
  • 32(xsd:integer)
  • 34(xsd:integer)
  • 38(xsd:integer)
  • 40(xsd:integer)
  • 100(xsd:integer)
  • 700(xsd:integer)
abstract
  • Now in the outside branch area, where a limited aura of visibility surrounds Isaac as he makes his way through the dense leaves, go right until you can climb up brown ivy. From there, go left to enter the next room within the main tree structure. In here, ignore the exit to the bottom, and you would probably want to ignore the Psynergy Stone at the upper part of the area as well; your aim is the green ivy to the right of that. However, a chest in the room may be worth using the upper right gold leaf to hop toward, for it contains a Healing Ring, which lets any Adept use an equivalent to the Cure Psynergy in and out of battle. When you hop back right on the now-shattered gold leaf, you will fall down into the previous floor below, so now repeat the above steps to return to the room with the Psynergy Stone and chest. Hop up across the upper right gold leaf to climb to the next floor. In the next mazelike room, the exit to the south eventually leads to an important treasure while the exit to the west is the path to the completion of the dungeon. Go south and emerge back outside in the tree branches, and go right and climb up the brown ivy. Go up and beyond that until you reach the top right edge of the screen, where you will find a Jupiter Djinni hiding amongst the branch leaves. Save before attempting to battle it and earn it (since it may attempt to run away before you can fell it), and you will get the Jupiter Djinni Breeze. Then go left back into the main tree structure, and collect the chest you immediately see for a Nut. The quickest way to return to the previous floor is to hop left two times so you fall through a shattered leaf. Back in the mazelike room, take the exit to the west this time, and when you make it back out into the branch-like area, take the bottom fork that leads you to another brown vine. Go right and up to make it to the room with the many leaves on the webbing you were in shortly before, which is the topmost room in the tree. The idea is to fall through the center gold leaf (the one two spaces away from the open chest to the right and your position to the left), so starting from above the upper right leaf, hop down twice, hop left once, hop down once, and hop back up once to fall through. You will end up falling through the hole at the center of all the previous floors until you land in the basement. Approach the top end of the room where another face of Tret is, and you will trigger the boss battle with Tret, a battle that while certainly is more of an actual boss than anything you've fought before, is much easier than the bosses coming up. Upon winning the boss battle and watching another cutscene, Tret Tree is complete, and a vine falls down so you can easily make it back out of the tree's entrance. Beating this boss will allow you to use the Hermes' Water from Mercury Lighthouse on the face of Tret at the base of the tree outside, which is required to progress through the game later.
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