A faction is a collection of individuals that (ideally) share goals; with knowledge, order, pleasure, power, and/or profit being typical pursuits. Members of the group typically share a hierarchy, traditions, and regulations; none of which are obliged to be complex or strongly enforced. Types of Groups
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| - Fallout Fanon Wiki:How to Make a Quality Organization
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| - A faction is a collection of individuals that (ideally) share goals; with knowledge, order, pleasure, power, and/or profit being typical pursuits. Members of the group typically share a hierarchy, traditions, and regulations; none of which are obliged to be complex or strongly enforced. Types of Groups
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| - A faction is a collection of individuals that (ideally) share goals; with knowledge, order, pleasure, power, and/or profit being typical pursuits. Members of the group typically share a hierarchy, traditions, and regulations; none of which are obliged to be complex or strongly enforced. Types of Groups
* Business Group - These groups are characterized by the use of commerce to achieve their goals, with profit being the typical, foremost goal. They operate within the context of some kind of civilization or legal code, even if they only play lip service to it: compare an honest caravan traveling a trade route, versus a brahmin rancher that secretly colludes with raiders to drive competitors off their land for instance.
* Military Group - These groups are characterized by the use force or the threat of force to achieve their goals, which can vary wildly between different groups: for instance mercenaries motivated by profit vs. regulators motivated by order.
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