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An Entity of Type : dbkwik:resource/XXkmLh80yR09qUsMXuR2kg==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Starting Area is the place where Niko first wakes up in.

AttributesValues
rdf:type
rdfs:label
  • Starting area
  • Starting Area
  • Starting area
rdfs:comment
  • The Starting Area is the place where Niko first wakes up in.
  • A starting area in a persistent world is usually an out-of-character area where players can enter the world to wait for other party members before entering the world itself.
  • The starting area is where everyone in Shores of Winter, new and old, newbie and veteran, enters, it is the portal and nexus point.
  • The Starting area is an area that spans throughout Lumbridge, Draynor, and Varrock. It is a fenced-in area with gates that low-level players will be asked if they want to cross before letting them through. All players with a total level of under 60 will be asked if they are sure they want to continue. All players with a total level of more than 60 will be able to cross automatically.
  • Facing the huge seating area, which was dug directly into the cliffs of the island, stands a fine wrought cupola. In its center sits a gigantic display panel with a complex wheel system. It's at the top of this building that the Avatar appears during key moments of the competition, and at the foot of which sit the three Scrub judges in charge of supervising the races.
  • Starting areas are where players begin the game in World of Warcraft as level one characters, based on their selection of race. Players are more or less free to travel wherever they want from the starting location, but it is generally recommended that one complete the character — and race-specific — quests in and around the character's starting location. See for a list of player starting areas.
  • All starting areas have one small village, outpost, or town with trainers for all classes and are available to the race(s) that controls the area. There are no profession trainers or inns in starting areas; however, when a starting player first uses his Hearthstone, he is teleported back to the main settlement in the area. Once the player changes where his hearthstone is set, he cannot change it back to the starting area. The second expansion features a new zone where death knights start in. New Death Knights do not actually begin in the Eastern Plaguelands, instead, they begin in an instance which strongly resembles the Eastern Plaguelands.
dcterms:subject
bydate
  • --05-12
  • by Aug 31st 2010 12:00PM
Unlock
  • Available at the beginning of the game
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Site
  • RP Archives
Type
  • wowinsider
imagewidth
  • 300(xsd:integer)
Link
Build
  • Two
abstract
  • The Starting Area is the place where Niko first wakes up in.
  • Facing the huge seating area, which was dug directly into the cliffs of the island, stands a fine wrought cupola. In its center sits a gigantic display panel with a complex wheel system. It's at the top of this building that the Avatar appears during key moments of the competition, and at the foot of which sit the three Scrub judges in charge of supervising the races. Between the bleachers and the cupola spreads the vast esplanade where the contestants line up for the start. A heavy triple door made of stone gives access to the various race tracks via a canyon. Opposite, another door, this on in ruins, shows the beach and the long straight line which concludes each of the races.
  • A starting area in a persistent world is usually an out-of-character area where players can enter the world to wait for other party members before entering the world itself.
  • The starting area is where everyone in Shores of Winter, new and old, newbie and veteran, enters, it is the portal and nexus point.
  • Starting areas are where players begin the game in World of Warcraft as level one characters, based on their selection of race. Players are more or less free to travel wherever they want from the starting location, but it is generally recommended that one complete the character — and race-specific — quests in and around the character's starting location. All starting areas have one small village, outpost, or town with trainers for all classes and are available to the race(s) that controls the area. There are no profession trainers or inns in starting areas; however, when a starting player first uses his Hearthstone, he is teleported back to the main settlement in the area. Once the player changes where his hearthstone is set, he cannot change it back to the starting area. The second expansion features a new zone where death knights start in. The zone is considered a sanctuary and players of both factions and all races begin in this zone at level 55. See for a list of player starting areas.
  • The Starting area is an area that spans throughout Lumbridge, Draynor, and Varrock. It is a fenced-in area with gates that low-level players will be asked if they want to cross before letting them through. All players with a total level of under 60 will be asked if they are sure they want to continue. All players with a total level of more than 60 will be able to cross automatically. This is a new feature added by Jagex on 17 September 2009, with the Advisors and Objectives update. The purpose of this feature was to help new players and prevent them from entering dangerous areas such as Gunnarsgrunn, where barbarians that range from levels 10 to 29, will attack if talked to. It is possible to leave or enter the starting area without going past the border guards through many methods of teleporation and transportation, such as canoeing from the Gunnarsgrunn to Edgeville, as well as with two agility shortcuts. Most of these would require having a total level higher than 60, however.
  • All starting areas have one small village, outpost, or town with trainers for all classes and are available to the race(s) that controls the area. There are no profession trainers or inns in starting areas; however, when a starting player first uses his Hearthstone, he is teleported back to the main settlement in the area. Once the player changes where his hearthstone is set, he cannot change it back to the starting area. The second expansion features a new zone where death knights start in. New Death Knights do not actually begin in the Eastern Plaguelands, instead, they begin in an instance which strongly resembles the Eastern Plaguelands. Though all starting areas are protected by level 95 elite guards, there is no real need for them, as quest givers in starting areas are not flagged for PvP and may not be killed by enemy players, even on PvP servers. This is likely intentionally done by Blizzard to prevent enemy players from killing beginning quest givers and preventing new characters from playing the game. See for a list of player starting areas.
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