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An Entity of Type : dbkwik:resource/xoykDFxJFBgF02W_HRnEzw==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Caution: Monsters' elemental/neutral damage is modified by their statistics, which are in majority unknown.

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  • Luck
  • Luck
  • Luck
  • Luck
  • Luck
  • Luck
  • Luck
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  • Caution: Monsters' elemental/neutral damage is modified by their statistics, which are in majority unknown.
  • Luck is one of the 3 General Skills, the other two being Mechanics and Leadership. It's hard to quantify exactly how much Luck affects your game experience, but it will change the outcome of some interesting encounters and start some that would not otherwise occur.
  • THE LUCK I: you need 2 points to update full this skill Level 1: Give you 2% more bonus box uridium Level 2: Give you 4% more bonus box uridium And you need 2PP request in: LOGISTICS (expands you cargobay 4% ) Tip: Some players update full LUCK I and LUCK II, buy a lot of Salvage protocol (Level: 3),Auto-looter (Level: 3) for P.E.T and go to map 4-X collect BONUS BOX (they can collect 15000 uri per hour from bonux box ) if they very lucky.
  • Luck is a runic spell that appears in Ultima Underworld II.
  • The ability to be constantly lucky. Sub-power of Probability Manipulation and Reality Warping. Opposite to Jinxed.
  • Luck is a song included in the Halo 3: Original Soundtrack. The song plays only once, during the Halo 3 level Arrival. The song starts with a light melody of wind instruments and high strings, later joined by the choir. The melody then comes to a dramatic climax, similar to the climax of the High Charity theme from Halo 2. Near the end, wind once again takes the melody, which, after a climax of dissonant strings, is replaced by the distinctive piano chord melody that recurs later throughout the soundtrack. It runs for 3 minutes and 25.244 seconds (3:25.244).
  • Luck (幸運 Kōun) is a stat whose tooltip often describes it as a measurement of the divine favor a character has, or some variant thereof.
  • Luck improved the chances of finding treasure when players wore rings. It has been removed from the game, since it was found to be too confusing.
  • The following items will increase the chances of receiving drops and rewards affected by luck. All luck enhancers inherit the effects of lower tiers.
  • Good luck can be influenced by clothing, Feng Shui, and a fixed game variable that changes every day (also known as the fortune for the day).
  • Luck is captain of Luck and a king of the flag One in a Million on the Ice Ocean. He is often remembered as his old pirates, Fortunado and Kingyellow. He began playing Ice in 2007, after his poker addiction continued to rob him of his hard earned money. Coming to Ice made it so he could only play when other people wanted to, which was 10% of the time. Now Luck is a politically neutral soul, who just wants to be mates with everyone. He runs pillages constantly, and purposefully sinks sloops on occasionally in hope to acquire an injury. Since the beginning of time on PP, he has yet to get even one injury. So Luck sits on Ice, looking to make a purchase off of an old Ice soul or gamble whenever possible.
  • Luck is a player ability that determines what the odds are of a random event (finding ships, planets being terraformed, etc.) going the player's way. In Dark Avatar Luck also determines the floor roll for attacks with weapons. A race with 25% luck will roll from 25%_weapon_power to max_weapon_power, and not from 0 to max_weapon_power. This effectively increases damage done by 12.5%.
  • Luck (Advantage, 3, 6, or 9 points) [Spiritual] A character with the Luck advantage has the Fortunes on his side.
  • Štěstí - ovlivňuje snad jen možnost útěku z boje. Také ovlivňuje množství nalezených goldů.Šanci na použití dovednost.A při vysokém štěstí můžete některé věci dostat zadarmo.
  • luck jest postacią która nie ma jeszcze wyglądu. ma się pojawić w nowej grze mario star world. a potem stać się następną główną postacią jak mario i luigi.
  • One of the main stats in the Shadow Hearts series. Luck usually affects things such as critical hits and finding rare items after battle, but also can influence other stats like Evasion and Accuracy. Various abilities and equipment can alter the Luck stat. Also the notable abilities of Lucia's Aromatherapy, Tarot Cards and Ricardo's Serenata can temporary effect a character's Luck. Luck can be increased between 1-5 points by using the Seal of Luck item, though the bonus added varies between games.
  • Luck (運 un) is an attribute associated with the promotional card Luck & Logic, and thus the foreigner You. The card is associated with the world of Septpia.
  • Luck is a characteristic present to all COs which allows them to deal up to 10% more damage when they attack. COs who have special luck characteristics are Nell, Flak, Sonja, and Jugger. For example, Nell has 15% luck, allowing her to do up to 2 HP of extra damage. Sonja is unlucky and has luck of 5% and also has a -5% luck, which may reduce her damage by 1.
  • Luck can either refer to * Luck (Skill) or * Luck (Spell)
  • Luck er en Primær statistikk i SPECIAL systemet. Det representerer skjebne, Karma. En svært høy eller lav Luck vil påvirke deg - på en eller annen måte. Hendelser og situasjoner vil bli endret etter hvor heldig (eller uheldig) din karakter er.
  • Luck is the statistic that determines a character's chance of being inflicted by a status inflicting problem attached to an ability used against you, such as Sleep and Stun. It does not increase your own chance of inflicting said status effects onto opponents, contrary to common belief. Having a luck rating of 40 or higher provides immunity to Poison, Venom, Haunt, Death Curse, the target's HP being instantly reduced to 1, and being forced out of battle (Like the Djinni Gale's attack would otherwise have a chance of doing).
  • Luck is a hidden property that manifests itself in a huge variety of ways over the course of the game. Its exact effects are difficult to determine even using code-diving, simply because it permeates so many aspects of gameplay. Generally speaking, PCs with good luck are more likely to experience beneficial effects and avoid disaster, while the opposite is true of PCs with bad luck. Good luck does not guarantee that the PC will not experience periodic misfortunes, but it certainly helps.
  • 200px Luck es un Lucario del planeta o dimension del Mundo Pokemon, a simple vista este alien fue absorvido de un Lucario, ya que en Pokealiens Ben estuvo cerca del Lucario Milenario, pero en Ultimamente Unidos 1º Parte, Azmuth revela que viajo con El Omnitrix al Mundo Pokemon y al ver el desempeño y nobleza del Lucario Milenario absorvio su ADN, junto con el de 2 pokemons mas. thumb|left|155px|Luck en Fuerza Alienigena
  • Luck is the statistic that affects a characters chance to inflict a Critical Strike, and how often items drop from mobs. There is other speculation that luck affects many other things, such as chance to hit, quest completion speed, and drop rate, if only on a small level. All classes use luck in one way or another, and it's always a good stat to have, but the Archer class tends to have the most. More disscussion on luck can be found Here
  • Luck is a completely random component of every fight. Your Luck will be somewhere between -25% and +25% and it is always given from the attackers point of view. If you are attacking with +25% luck it means that your fighting power is increased by 25%.
  • Luck is a character statistic in The Last Stand: Union City and The Last Stand: Dead Zone.
  • Luck is a Level One Quantum power that allows a nova to tap into and manipulate fate.
  • Defensive Roll - Characters who select Luck as one of their domains receive the Defensive Roll feat for free.
  • Luck (Szerencse) az egyike a hét elsődleges statisztikának a SPECIAL karakterrendszerben. A Végzetet határozza meg. Karma. A túlzottan magas vagy alacsony szerencse befolyásolja a karaktert - valahogy. Események és szituációk aszerint változnak mennyire szerencsés vagy szerencsétlen a karakter.
  • Luck is a term used in many situations, including those involved with dicks
  • Luck is the sixth episode of The Young Knight season 1.
  • Luck is a Status Effect which increases the probability of finding high-quality loot from Fishing.The higher the level of potion imbibed by the player, the higher the chance he/she will find high-quality loot.
  • Shortened form of Middle Dutch: gheluc (happiness). Compare Modern Dutch geluk and German Glück.
  • __NOEDITSECTION__ File:Item Card Gold.png Very small chance of Baby Dragon File:Chance Progressbar.png On Success gain Baby Dragon and reset Luck. On Failure gain Dragon Egg and +1 Luck. Luck increases the chance of success during production. Luck, also known as mercy, is a cumulative bonus that increases your likelihood of success for chance recipes. Luck is linked to the recipes, not to specific evolvable items (such as the Dragon Egg), with a single Luck bonus applying to all crafting attempts using that recipe. Luck bonuses persist through reincarnation.
  • Are you feelin' lucky, punk? If you are, it's probably because you made a good roll in this stat. Luck is the difference between having lots of good things randomly happen to you, and its reverse!
  • Luck is one of six character attributes. Each point of luck grants 0.0033% dodge, 0.0033% evasion chance, 0.1% evasion value, 0.0033% critical hit chance, 0.005% strikethrough chance, and 0.1% strikethrough value.
  • Luck was the belief found in several cultures whereby good or bad events occurred to beings based, not on merit, but on other factors. Some individuals personified this concept as a woman, called "Lady Luck". Beliefs on luck were varied. Some people thought they could influence luck by charms or trinkets, while other thought they could create their own luck. Other individuals asserted that there was no such thing as luck. The Lucksprites of Endor were a species believed by the native Ewoks to be capable of affecting others' luck.
  • Luck (abbreviated as "LCK") is a stat that influences critical hit ratios. The higher the Luck stat, the higher the chances of a character dealing a critical hit with a weapon. Any character has a maximum Luck of 100. It is speculated that the chance of dealing a critical hit is (Luck stat) / 20. A character with 10 Luck (the starting amount for every character) would have a .5% chance of dealing a critical hit, whereas a character with 100 luck has a 20% chance. Note: Luck has no bearing to, or influence on, damage dealt with techniques.
  • Despite the fact that the existence of luck as a supernatural force has not been proven to exist, some people do believe in luck, and keep "good luck charms." The Martingale family kept a chunk of Green Kryptonite they called a sky stone for good luck.
  • Luck is a stat in MySims Party. It is represented by a yellow star, which a shooting star is lucky. The power-up for this stat is called the Lucky Lemon. Below is a list of every sim that has more than 1 of this stat.
  • Luck is one of the seven primary statistics in the SPECIAL character system.
  • The only proof that Luck has any effect is an assurance by the games that "a lucky Hero will have a lucky game". It is said by the games that Luck is drawn against when performing Thief skills, and also has a role in combat.
  • Luck is a suffix that can appear on Magic Items. It provides a large increase to Magic Find. It doesn't start spawning on items until Item Level 26.
  • Luck is one of the primary stats in all Heroes of Might and Magic games, and a secondary skill in Heroes II, Heroes III, and Heroes V.
  • Luck (LK): Lucky characters tend to find more things and avoid more damage than unlucky ones. Luck also improves your odds in hand-to-hand combat. Sources * Wasteland manual
  • Luck is a stat in the Mother series, appearing only in Earthbound . Akin to IQ, its effects are not completely clear. It most likely affects your accuracy - chance to hit and dodge. Although it may seem that Luck would affect your chance to get a SMAAASH!! attack, it doesn't, as stated by a Friendly Mole in EarthBound. However, the HP restored by Lucky Sandwiches is affected by the Luck stat.
  • Luck affects many different skills and abilities in ways that are still as yet unknown. It is one of the hardest attributes to increase, the other being Speed. It is not displayed on the character information screen.
  • Due to the fact that every living thing (With the exception of the Yuuzhan Vong) is part of the Force, all living things (Except Vong) can utilize some form of Force-abilities. Luck is an abilit originating from the planet Ireland, where it is found in all naturally occuring minerals. This power can be restored by Leperchaun lucksmiths.
  • Luck is a hidden stat in Sinjid that improves enemy item drops.
  • In 2258 of the alternate reality, Spock wished his younger counterpart "good luck" instead of his customary farewell, the latter of which he considered would be, in this case, "oddly self-serving." (Star Trek) Before Spock embarked on a scientific mission into the space amoeba in 2268, Leonard McCoy expressed a lack of understanding of Vulcan dignity, so Spock asked him to employ a Human superstition and wish him luck. (TOS: "The Immunity Syndrome" ) William T. Riker once remarked, "Luck... protects fools, small children, and ships named Enterprise." (TNG: "Contagion" )
  • You kill a monster. Items drop out of said monster. Between those two actions, a chance roll occurs. The item that drops, let's say it's a sword, has a chance of being either Normal, Enhanced, Rare, Legendary, or Unique. Now for a better way to represent this: PLEASE NOTE THE NUMBERS USED HERE DO NOT REPRESENT ACTUAL CHANCE RATES. THEY ARE ONLY BEING USED TO ILLUSTRATE HOW LUCK WORKS. 180 - Normal 14 - Enhanced 3 - Rare 2 - Legendary 1 - Unique 180+14+3+2+1 = 200 100 - Normal 14 - Enhanced 3 - Rare 2 - Legendary 1 - Unique 100+14+3+2+1 = 120 Chance Roll #1: Normal -> Unique 2 items from this group
  • Luck is supposed to have some effects on the player in three categories. The scale goes from Average (lowest), Slight Luck, Moderate Luck, Strong Luck and Super Luck (highest), and changes according to the lunar calendar. This is different for everyone, as it is set by the character's zodiac sign and birth date. Luck changes every 2 real world hours (at 00:00 in game time). File:Fighting Chance.gif Fighting Chance: * Critical rate increased * Hit rate increased * Drop rates increased * Pilfer success increased File:Provider's Providence.gif Provider's Providence:
  • Your luck affects many aspects of the game (see below) and is actually the sum of two components: regular luck and bonus luck. Regular luck, which is always from -10 to 10, changes with events in the game, and may slowly return to a baseline level. Bonus luck, on the other hand, may be -3, 0, or +3 and is determined by what kind of luckstone (and certain artifacts) you are carrying. Only a rough idea of your total luck is given in the enlightenment list; the meaning of the messages is as follows:
  • Luck is a strange and inexplicable phenomenon regarded with heavy suspicion by most agents. It is generally agreed that once employed by the PPC, good luck is rare and must be jealously guarded, but always runs the risk of being bad luck in disguise.
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  • The skill of luck?! Increase your odds of finding items on the enemies, and the amount of money you find.
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