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The Open Game License was created by Wizards of the Coast to allow the use of the d20 System by third-party publishers, such as White Wolf's Sword & Sorcery Studios imprint.

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  • Open Game License
  • Open Game License
  • Open Game license
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  • The Open Game License was created by Wizards of the Coast to allow the use of the d20 System by third-party publishers, such as White Wolf's Sword & Sorcery Studios imprint.
  • Below is a copy of the Open Game License as released by Wizards of the Coast for use with all Open Game Content described on this website. Any page with Open Game Content is marked at the bottom and categorized under .
  • OPEN GAME LICENSE Version 1.0a The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved. 1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and incl
  • The Open Game License is an open license created by Wizards of the Coast to support its d20 line of role-playing games, in particular the third edition of Dungeons and Dragons. A license for a document is generally considered "open" if it allows for the redistribution and modification of the document without further permission from the original creator. This is a concept that was first introduced for the source code for software, and the GNU license is, perhaps, the most well-known example.
  • Открытая игровая лицензия (англ. Open Game License, OGL) — это свободная лицензия, с помощью которой игроделы дают разрешение коллегам по хобби или профессии изменять, копировать и распространять часть своих игр — прежде всего игромеханику. В обмен на это, использующие открытую игровую лицензию обязаны свои копии и производные продукты распространять по такому же соглашению. Игроделы и издатели, использующие открытую игровую лицензию, называются «открытым игровым движением» (англ. open gaming movement). OGL делит содержимое игры явным образом на две категории:
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abstract
  • Открытая игровая лицензия (англ. Open Game License, OGL) — это свободная лицензия, с помощью которой игроделы дают разрешение коллегам по хобби или профессии изменять, копировать и распространять часть своих игр — прежде всего игромеханику. В обмен на это, использующие открытую игровую лицензию обязаны свои копии и производные продукты распространять по такому же соглашению. Игроделы и издатели, использующие открытую игровую лицензию, называются «открытым игровым движением» (англ. open gaming movement). OGL делит содержимое игры явным образом на две категории: * Открытый игровой материал (англ. Open Game Content, OGC) * Особенности продукта (англ. Product Identity, PI) Использование особенностей продукта возможно в одном и только одном случае: когда автор игры работает в той же компании, которая произвела продукт, в котором эти особенности были введены, и которая обладает на них всеми правами. Использование же открытого игрового материала разрешается кому угодно, в любом виде, в любой стране, без дополнительной платы и без прочих подобных ограничений, но без изменения указанного авторства и с полным повторением параграфа 15 лицензии, содержащего список авторских прав. Разумеется, при большом желании можно обратиться в компанию, обладающую правами на особенности продукта, и заключить с ними отдельный договор, но сама открытая игровая лицензия этого не позволяет. Открытая игровая лицензия первоначально была использована компанией Wizards of the Coast в 2000 году при выпуске ими «System Reference Document» (SRD) как свободно распространяемого движка Dungeons & Dragons 3, по инициативе вице-президента компании, Райана Дэнси. С тех пор она используется практически во всех играх по системе d20, но не ограничивается только ими. Одним из жёстко критикуемых сообществом шагов WotC по установлению контроля над Dungeons & Dragons 4 был отказ в июле 2008 года от OGL в пользу более строгой Game System License (GSL), позволявшей сторонним игроделам заявлять о совместимости их продуктов с четвёртой редакцией. Несмотря на несовместимость двух лицензий, OGL, как и многие другие свободные лицензии, неотчуждаема, и продолжает широко использоваться. В январе 2016 правила пятой редакции были возвращены к OGL.
  • The Open Game License was created by Wizards of the Coast to allow the use of the d20 System by third-party publishers, such as White Wolf's Sword & Sorcery Studios imprint.
  • OPEN GAME LICENSE Version 1.0a The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved. 1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement. 2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License. 3.Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License. 4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content. 5.Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License. 6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute. 7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity. 8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content. 9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License. 10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute. 11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so. 12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected. 13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License. 14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable. 15 COPYRIGHT NOTICE Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc. ‘d20 System’ and the ‘d20 System’ logo are trademarks of Wizards of the Coast, Inc. and are used according to the terms of the d20 System License version 6.0. A copy of this License can be found at www.wizards.com/d20. Wizards of the Coast is a trademark of Wizards of the Coast, Inc. in the United States and other countries and is used with permission.
  • The Open Game License is an open license created by Wizards of the Coast to support its d20 line of role-playing games, in particular the third edition of Dungeons and Dragons. A license for a document is generally considered "open" if it allows for the redistribution and modification of the document without further permission from the original creator. This is a concept that was first introduced for the source code for software, and the GNU license is, perhaps, the most well-known example. In addition to the OGL, Wizards of the Coast created a more restrictive d20 license. The d20 license is more restrictive than the OGL and requires explicit approval from Wizards of the Coast before publication of a product using that license. The original justification for the open game license was to promote a more unified role-playing-game community and market. It is widely believed that it was extremely successful in this regard. It is also believed that this led to much of the continued success of Dungeons and Dragons 3.0 and 3.5. Wizards of the Coast has released the fourth edition of Dungeons and Dragons under the Game System License, a license significantly different to the OGL.
  • Below is a copy of the Open Game License as released by Wizards of the Coast for use with all Open Game Content described on this website. Any page with Open Game Content is marked at the bottom and categorized under .
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