About: Line Jump   Sponge Permalink

An Entity of Type : dbkwik:resource/TGVw_48bfxR4O_s_eW_eZQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Line Jump is a sticker found in Paper Mario Sticker Star. It damages multiple foes by allowing you to jump on all foes up to three times each. This attack gets gradually weaker starting at six attack and decreasing each time. It is a common sticker to find in levels and does fairly weak damage.

AttributesValues
rdf:type
rdfs:label
  • Line Jump
rdfs:comment
  • Line Jump is a sticker found in Paper Mario Sticker Star. It damages multiple foes by allowing you to jump on all foes up to three times each. This attack gets gradually weaker starting at six attack and decreasing each time. It is a common sticker to find in levels and does fairly weak damage.
  • Line Jump is a Battle Sticker seen in Paper Mario: Sticker Star. Using Line Jump in battle attacks all enemies in a row for normal damage. If Mario jumps on a spiked enemy, however, the jumping sequence stops. Also, the damage gradually decreases as you stomp more foes.
First game
  • Paper Mario: Sticker Star
dcterms:subject
dbkwik:mario/prope...iPageUsesTemplate
dbkwik:paper-mario...iPageUsesTemplate
dbkwik:papermario/...iPageUsesTemplate
Found
Appearance
  • Paper Mario: Sticker Star
Name
  • Line Jump
AR
  • All enemies
AP
  • 6(xsd:integer)
Caption
  • A Line Jump Sticker as it appears in Paper Mario: Sticker Star
Description
  • Jump on each enemy up to three times.
sn
  • 17(xsd:integer)
Effect
  • Deals little damage to all enemies in a row
Location
  • 1(xsd:integer)
abstract
  • Line Jump is a sticker found in Paper Mario Sticker Star. It damages multiple foes by allowing you to jump on all foes up to three times each. This attack gets gradually weaker starting at six attack and decreasing each time. It is a common sticker to find in levels and does fairly weak damage.
  • Line Jump is a Battle Sticker seen in Paper Mario: Sticker Star. Using Line Jump in battle attacks all enemies in a row for normal damage. If Mario jumps on a spiked enemy, however, the jumping sequence stops. Also, the damage gradually decreases as you stomp more foes.
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software