rdfs:comment
| - Found in and around the Master Garu's Monastery in Tanvu.
- Race: animal Alignment: true neutral Armor class: 17 including the size modifier Hit points: 102 Attack bonus: +18/+13 Damage: 2d4+10 / 2d4+10 / 2d8+10 (claw/claw/bite creature weapons) Hit dice (level): 12 Challenge rating: 9 Size: large Trained skills:(‡) discipline (15), listen (8), spot (8) Feats: cleave, power attack, weapon proficiency (creature) Blueprint:(‡) nw_beardire Craft drop: leather hide
- A dire bear was a huge version of the typical bear.
- A dire bear is a giant form of bear. It often stays in its cave, only leaving to feed. The bear usually tries to grab its prey before killing it.
- Dire bears are larger, more vicious versions of their common cousins. They are often found in the company of powerful rangers or druids. This article is a stub. You can help NWN2Wiki by [ expanding it].
- they are said to be loner,and live mainly alone in deep forest
- Hit Dice: 12d8+51 (105 hp) Initiative: +1 Speed: 40 ft. (8 squares) Armor Class: 17 (-1 size, +1 Dex, +7 natural), touch 10, flat-footed 16 Base Attack/Grapple: +9/+23 Attack: Claw +19 melee (2d4+10) Full Attack: 2 claws +19 melee (2d4+10) and bite +13 melee (2d8+5) Space/Reach: 10 ft./5 ft. Special Attacks: Improved grab Special Qualities: Low-light vision, scent Saves: Fort +12, Ref +9, Will +9 Abilities: Str 31, Dex 13, Con 19, Int 2, Wis 12, Cha 10 Skills: Listen +10, Spot +10, Swim +13 Feats: Alertness, Endurance, Run, Toughness, Weapon Focus (claw) Environment: Cold forests Challenge Rating:
- Occasionally, a dire bear will eat livestock or even attack lone travelers for food, but such action is rare. They are good swimmers and may attack from the water; others hunt seals. A dire bear will attempt to get a good hold on a victim and then bite until the victim is dead. Druids are able to turn into dire bears. Beastmasters, such as Tagar Bearclaw, keep a dire bear as a companion.
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