rdfs:comment
| - The Master Key is what gives Mini-Cons full access to their powers as creations of the evil god, Unicron. When the Mini-Cons gained sentience, and broke free from their master's control, the Master Key was locked away, similarly "locking away" the Mini-Cons' powers. However, thanks to the efforts of Redline, who accquired data from scans of the various Unicron-allied Mini-Cons (who still had access to their full powers as a result of still being slaves to their creator), a method of upgrading the Mini-Cons was devised, allowing them to finally unlock the Master Key and awaken their true abilities.
- Several rules govern this "Floor": 1.
* Revealing details about the Floor causes one to lose both the data they recorded as well as their memories. 2.
* Only Regulars can enter. (Even Family Heads are no exception.) 3.
* One cannot update their data or bring obtained items or goods from outside of the Hidden Floor once they have cleared the train. Using the Master Key to enter the Hidden Floor allows Regulars to ignore the third rule, but prevents them from leaving any record. Two keys were made and initially given to Zahard and the Hell Express conductor.
- Ray Cardell, playboy, was looking through his telescope one evening when he was suddenly struck by an unknown beam of energy. After being exposed to this mysterious energy, Ray gains X-ray vision and the ability to paralyze/burn people with eye beams. He believed his new powers will "strike terror into the hearts of the most hardened criminals". So, He becomes the crime fighter Master Key. His origin was later changed to the source of his powers being from an explosion caused by a short circuit instead of unknown space rays.
- The Master Key (万能鍵 Bannō kagi, lit. Omnipotent Key) is a key that first debuts in Fire Emblem: Shadow Dragon. Like its name suggests, the Master Key is one that is capable of indiscriminately manipulating all locks, regardless of whether they are imposed on Doors, Chests or bridges, a trait that is shared by the Lockpick. Master Keys are extremely rare items, but they are easily amongst the most useful that can possibly be acquired.
- Der Masterkey ist ein Schlüssel, mit dem man in einem Hotel jedes Zimmer, Büro, Lager, Kühlhaus, Restaurant und alle anderen Räumlichkeiten oder Türen öffnen kann. In vielen Fällen sind es nicht nur ein, sondern mehrere Schlüssel an einem Schlüsselbund, da in den verschiedenen Abteilungen oft unterschiedliche Schlösser bzw. Schließanlagen benutzt werden. Der Masterkey wird von dem MoD (Manager on Duty) benötigt, um jederzeit Kontrollgänge durchführen zu können und damit er im Notfall sofort reagieren und Probleme lösen kann.
- The Master Key is an item in Clock Tower 3. It is found in one of the lockers in Victoria Hall. It can be used to open any locked door in the building.
- The name comes from the fact that one key in a set of five is the "Master Key" which will unlock a set of locks to three prizes. File:Key.png
- Legendary key that is able to open all locks in this world
|