About: Vector Manipulation   Sponge Permalink

An Entity of Type : dbkwik:resource/xoykDFxJFBgF02W_HRnEzw==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Note: This page is based on Vector Manipulation by the Superpower wiki Power to manipulate the vectors of matter and energy. Sub-power of Physics Manipulation, variation of Velocity Manipulation. The user can change the magnitude and direction (vector) of an object to maneuver it in the desired way, regardless of preexisting vectors. This also applies to static or non-moving objects, technically speaking, the object still has momentum as it is moving through space. Since nearly everything in existence has vectors, manipulation of them can essentially grant the user an "Absolute Defense" that prevents the user from harm, among many other possibilities.

AttributesValues
rdf:type
rdfs:label
  • Vector Manipulation
rdfs:comment
  • Note: This page is based on Vector Manipulation by the Superpower wiki Power to manipulate the vectors of matter and energy. Sub-power of Physics Manipulation, variation of Velocity Manipulation. The user can change the magnitude and direction (vector) of an object to maneuver it in the desired way, regardless of preexisting vectors. This also applies to static or non-moving objects, technically speaking, the object still has momentum as it is moving through space. Since nearly everything in existence has vectors, manipulation of them can essentially grant the user an "Absolute Defense" that prevents the user from harm, among many other possibilities.
  • The user can change the magnitude and the direction (vector) of an object to achieve a desired result. In general, there are two types of vectors: momentum (or kinetic) vectors and position (or location) vectors. Momentum vectors describe the magnitude and direction of an object's movement through space whereas a position vector describes an object's general location in space in relation to another object or region of space. By manipulating the two, the user can achieve feats such as teleportation (altering the magnitude and direction of an object's position in relation to another object or a particular region in space) and telekinesis (altering the magnitude and direction of an object's momentum). Even if the object was to have a magnitude of 0, it would still be a vector as it has still
dcterms:subject
Row 1 info
  • Manipulate the vectors.
Row 1 title
  • Power/Ability to:
Box Title
  • Vector Manipulation
Caption
  • Accelerator has a "Redirection" vector field that automatically reverses the vectors of anything it touches, even teleportation vectors.
dbkwik:powerlistin...iPageUsesTemplate
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  • 330(xsd:integer)
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  • #010D1F
abstract
  • Note: This page is based on Vector Manipulation by the Superpower wiki Power to manipulate the vectors of matter and energy. Sub-power of Physics Manipulation, variation of Velocity Manipulation. The user can change the magnitude and direction (vector) of an object to maneuver it in the desired way, regardless of preexisting vectors. This also applies to static or non-moving objects, technically speaking, the object still has momentum as it is moving through space. Since nearly everything in existence has vectors, manipulation of them can essentially grant the user an "Absolute Defense" that prevents the user from harm, among many other possibilities.
  • The user can change the magnitude and the direction (vector) of an object to achieve a desired result. In general, there are two types of vectors: momentum (or kinetic) vectors and position (or location) vectors. Momentum vectors describe the magnitude and direction of an object's movement through space whereas a position vector describes an object's general location in space in relation to another object or region of space. By manipulating the two, the user can achieve feats such as teleportation (altering the magnitude and direction of an object's position in relation to another object or a particular region in space) and telekinesis (altering the magnitude and direction of an object's momentum). Even if the object was to have a magnitude of 0, it would still be a vector as it has still has a magnitude (which is 0) and a direction. Matter as a whole can be described through the use of vectors and by using this fact, the user could develop a sort of "Absolute Defense" that would prevent potentially harmful vectors from entering the intended space surrounding them (reversing the direction or reducing the speed of kinetic vectors for example).
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