Virtual recreation of a StarCon ship's bridge, used to simulate actual occurrences to test StarCon cadets. Roger Wilco was known to fantasize (beyond the normal testing routine), misusing the simulator.
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rdfs:label
| - Bridge simulator
- Bridge Simulator
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rdfs:comment
| - Virtual recreation of a StarCon ship's bridge, used to simulate actual occurrences to test StarCon cadets. Roger Wilco was known to fantasize (beyond the normal testing routine), misusing the simulator.
- The simulator was rigged with pyrotechnics in order to realistically simulate battle conditions. As a result of the pyrotechnics, the simulator frequently required maintenance. Smoking was prohibited in the simulator. (Star Trek II: The Wrath of Khan) With the advent of holographic technology, physical simulators fell out of use as similar conditions could be reproduced on holodecks. (VOY: "Learning Curve")
- A bridge simulator was a simulator used at Starfleet Academy's Starfleet Academy Command School for training cadets in navigation and commanding a starship. The environment was based on actual bridge designs. Artificial intelligence scenarios were programmed as exercises into the simulator computer by technical personnel. One of them was the famous Kobayashi Maru scenario
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dbkwik:memory-beta...iPageUsesTemplate
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abstract
| - Virtual recreation of a StarCon ship's bridge, used to simulate actual occurrences to test StarCon cadets. Roger Wilco was known to fantasize (beyond the normal testing routine), misusing the simulator.
- The simulator was rigged with pyrotechnics in order to realistically simulate battle conditions. As a result of the pyrotechnics, the simulator frequently required maintenance. Smoking was prohibited in the simulator. (Star Trek II: The Wrath of Khan) With the advent of holographic technology, physical simulators fell out of use as similar conditions could be reproduced on holodecks. (VOY: "Learning Curve")
- A bridge simulator was a simulator used at Starfleet Academy's Starfleet Academy Command School for training cadets in navigation and commanding a starship. The environment was based on actual bridge designs. Artificial intelligence scenarios were programmed as exercises into the simulator computer by technical personnel. One of them was the famous Kobayashi Maru scenario Other than programming, wrecker programs triggered physical mechanisms such as explosions, smoke, panels breaking open and cables blown out. These boosted the simulated experience, and as the cadets were required to "clean up" for the next team, they were trained in assembling every gadget in place of an actual ship. Real engineers occasionally redesigned the wrecker programs. (TOS novelization: Starfleet Academy)
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