Each character moves left to right, turning back when they hit a wall. The player can make their character jump by tapping on the screen. Characters can make one additional jump while in the air, in which they curl into a spinning ball. The double jump count is reset upon leaving any surface. This includes touching the ground or wall, jumping on an enemy, bouncing off a spring or getting a boost from a jump bubble. It also resets when going through a teleporter.
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