About: Characters (Leap Day)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Each character moves left to right, turning back when they hit a wall. The player can make their character jump by tapping on the screen. Characters can make one additional jump while in the air, in which they curl into a spinning ball. The double jump count is reset upon leaving any surface. This includes touching the ground or wall, jumping on an enemy, bouncing off a spring or getting a boost from a jump bubble. It also resets when going through a teleporter.

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  • Characters (Leap Day)
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  • Each character moves left to right, turning back when they hit a wall. The player can make their character jump by tapping on the screen. Characters can make one additional jump while in the air, in which they curl into a spinning ball. The double jump count is reset upon leaving any surface. This includes touching the ground or wall, jumping on an enemy, bouncing off a spring or getting a boost from a jump bubble. It also resets when going through a teleporter.
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  • Each character moves left to right, turning back when they hit a wall. The player can make their character jump by tapping on the screen. Characters can make one additional jump while in the air, in which they curl into a spinning ball. The double jump count is reset upon leaving any surface. This includes touching the ground or wall, jumping on an enemy, bouncing off a spring or getting a boost from a jump bubble. It also resets when going through a teleporter. When characters come in contact with a wall, they grab onto it and slide down until they jump away from it or interact with something else. If the player does not jump when sliding down a wall, the character falls back to the ground directly below or starts walking in the other direction if the wall meets the ground. The playable characters are vulnerable to all hazards and enemies and die immediately upon direct contact with most of them from the side. Some enemies can be killed by jumping on top of their heads, which rebound the character upwards. Upon death, a character is respawned at the last checkpoint the player activated.
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