About: Helms Deep (Glorfindel 23)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The valley was free over its entire width by the natural series of hills called Helm's Dike and behind that lay the fortress of Aglarond or the Hornburg, at the entrance to the Glittering Caves. A long causeway wound up to the great gate of the fortress itself. Inside the keep there were stables and an armoury, as well as a great hall in the rear which was dug out of the mountainside. There also was a great tower the top of which consisted of the great horn of Helm Hammerhand. The Deep, which stood next to the fortress, was barred by the long Deeping Wall, which consisted of solid rock except for a small culvert which allowed water from the Deeping Stream to enter; this rendered a fresh supply in sieges of great length, though this small weakness would eventually prove to be the wall's und

AttributesValues
rdfs:label
  • Helms Deep (Glorfindel 23)
rdfs:comment
  • The valley was free over its entire width by the natural series of hills called Helm's Dike and behind that lay the fortress of Aglarond or the Hornburg, at the entrance to the Glittering Caves. A long causeway wound up to the great gate of the fortress itself. Inside the keep there were stables and an armoury, as well as a great hall in the rear which was dug out of the mountainside. There also was a great tower the top of which consisted of the great horn of Helm Hammerhand. The Deep, which stood next to the fortress, was barred by the long Deeping Wall, which consisted of solid rock except for a small culvert which allowed water from the Deeping Stream to enter; this rendered a fresh supply in sieges of great length, though this small weakness would eventually prove to be the wall's und
dcterms:subject
dbkwik:edain/prope...iPageUsesTemplate
Name
  • Helm's Deep
Type
  • Fortress
Restrictions(if any)
  • None
Creep Lair
  • None
Player Count
  • 3(xsd:integer)
Camps
  • 1(xsd:integer)
Outposts
  • 3(xsd:integer)
Starting Plot
  • Camp
Castles
  • 0(xsd:integer)
Author
  • Glorfindel23
Settlements
  • 8(xsd:integer)
abstract
  • The valley was free over its entire width by the natural series of hills called Helm's Dike and behind that lay the fortress of Aglarond or the Hornburg, at the entrance to the Glittering Caves. A long causeway wound up to the great gate of the fortress itself. Inside the keep there were stables and an armoury, as well as a great hall in the rear which was dug out of the mountainside. There also was a great tower the top of which consisted of the great horn of Helm Hammerhand. The Deep, which stood next to the fortress, was barred by the long Deeping Wall, which consisted of solid rock except for a small culvert which allowed water from the Deeping Stream to enter; this rendered a fresh supply in sieges of great length, though this small weakness would eventually prove to be the wall's undoing. Access to the fortress from within the Deep was made possible by a long stair which led to the Hornburg's rear gate, where there was a massive system of caves behind the fortress.
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