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A requirement

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  • Requirement
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  • A requirement
  • Main items as well as off-hand items pose an attribute requirement in order to use them to their full benefit. It is a common misunderstanding that items for which a player does not meet the requirement do not give any benefit at all - the gain is mitigated somewhat, but not obliterated completely: |} * Off-hand focus items that provide an energy bonus have their gain mitigated based on the value of their requirement. The following table consolidates the observations from several testers, which were also confirmed by others:
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abstract
  • A requirement
  • Main items as well as off-hand items pose an attribute requirement in order to use them to their full benefit. It is a common misunderstanding that items for which a player does not meet the requirement do not give any benefit at all - the gain is mitigated somewhat, but not obliterated completely: * For melee weapons, bows and spears (see the different skill types), not meeting the requirement results in damage output similar to using a "starter" weapon. The damage increases minutely as one increases the rank in the attribute of the weapon. After meeting the weapon requirement, as the attribute increases, the minimum damage can change slightly, but the maximum damage can increase dramatically (by virtue of critical hit). For example, using a Scythe with a Requirement of 9 results in the following: {| border="1" cellpadding="4" cellspacing="0" ! Attribute || 0 || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || |- ! Min Dmg || 1 || 1 || 1 || 2 || 2 || 2 || 2 || 2 || 2 || 7 || 8 || 8 || 9 || 10 || 10 || 10 || |- ! Max Dmg || 6 || 7 || 8 || 8 || 9 || 10 || 11 || 12 || 13 || 45 || 49 || 53 || 58 || 60 || 62 || 64 |} * Off-hand focus items that provide an energy bonus have their gain mitigated based on the value of their requirement. The following table consolidates the observations from several testers, which were also confirmed by others: * It should be noted that Energy gain that is not tied to a requirement is not mitigated. This kind of gain can occur from inherent item properties, for example staves, or from inscriptions. For example, the Grim Cesta given by Symon the Scribe. Assuming that your health is below 40% and you are hexed and enchanted, but that you have 0 ranks in Blood. You would have a mitigated gain (E+3) from the Cesta's inherent energy, but you would also gain 11 Energy (3+3+5) for meeting the conditions. Grim Cesta (given by Symon the Scribe for completing Cities of Ascalon) Energy +6 (req. 5 Blood Magic) Health -50 Energy +3 (while enchanted) Energy +3 (while hexed) Energy +5 (while Health is below 40%)
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