About: Aeon Armored Command Unit   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Aeon ACU is ineffective in combat when T3 or higher enemy units are present on the battlefield. Subsequently, the Aeon ACU should shy away from combat under these circumstances. However, with the Quantum Accelerator, Enhanced Quantum Disruptor and Heavy Shield Generator upgrades, the ACU becomes an effective tool in the cleansing of planets marked for assimilation into The Way.

AttributesValues
rdfs:label
  • Aeon Armored Command Unit
rdfs:comment
  • The Aeon ACU is ineffective in combat when T3 or higher enemy units are present on the battlefield. Subsequently, the Aeon ACU should shy away from combat under these circumstances. However, with the Quantum Accelerator, Enhanced Quantum Disruptor and Heavy Shield Generator upgrades, the ACU becomes an effective tool in the cleansing of planets marked for assimilation into The Way.
dcterms:subject
dbkwik:supcom/prop...iPageUsesTemplate
Energy
  • 12500(xsd:integer)
  • 15000(xsd:integer)
  • 18000(xsd:integer)
  • 50000(xsd:integer)
  • 93750(xsd:integer)
  • 125000(xsd:integer)
  • 150000(xsd:integer)
  • 1000000(xsd:integer)
  • 1500000(xsd:integer)
Name
  • Personal Shield Generator
  • Personal Teleporter
  • Resource Allocation System
  • Tech 2 Engineering Suite
  • Tech 3 Engineering Suite
  • Heavy Personal Shield Generator
  • Advanced Resource Allocation System
  • Chrono Dampener
  • Enhanced Quantum Disruptor
  • Enhanced Sensor System
  • Quantum Accelerator
Mass
  • 500(xsd:integer)
  • 720(xsd:integer)
  • 750(xsd:integer)
  • 1500(xsd:integer)
  • 2400(xsd:integer)
  • 2500(xsd:integer)
  • 4500(xsd:integer)
  • 5000(xsd:integer)
  • 15000(xsd:integer)
Content
  • Gives the ACU a shield of 44000HP. It regenerates 44 HP per second, and redeploys after destruction in 3:20 . Maintaining the upgrade costs 500 Energy per second.
  • This upgrade increases the ACU's rate of fire to 2, making it much more effective in battle.
  • This upgrade gives the ACU tech 3 construction capabilities and increases its build rate to 90. This upgrade requires the T2 Engineering Suite. Also adds 6000 HP to the and an additional 15 HP/s regeneration rate. This effectively reduces the ACU's regeneration rate by 5.
  • Increases the ACU's Omni Radius to a radius of 72 and the vision radius to 32.
  • This upgrade allows the ACU to teleport across a map, no matter the distance. This requires a tremendous amount of energy to perform and, as such, should only be done in the late game.
  • This upgrade adds a Chrono Dampener on the ACU's back that freezes all units within a radius of 10. It is largely regarded as not useful with the possible exception of defending against Tech 1 swarms, due to the small effective radius and short duration of the immobilization effect.
  • Gives the ACU a new production rate of 2700 Energy per second and 18 Mass per second.
  • Further increases the ACU's production rate to 5400 Energy per second and 36 Mass per second.
  • This upgrade gives the ACU tech 2 construction capabilities and increases its build rate to 30. Also adds 3000 HP to the and an additional 20 HP/s regeneration rate.
  • This upgrade enhances the ACU's main weapon range to 35.
  • Gives the ACU a shield of 29000 HP. It regenerates 37 HP per second, and redeploys after destruction in 2:40 . Maintaining the Shield costs 250 Energy per second.
Description
  • Expands the number of available schematics and increases the ACU's build speed and maximum health.
  • Replaces the Tech 2 Engineering Suite. Expands the number of available schematics and further increases the ACU's build speed and maximum health.
  • Creates a protective shield around the ACU. Requires Energy to run.
  • Increases ACU's resource generation.
  • Adds teleporter. Requires considerable Energy to activate.
  • Requires Resource Allocation System. Further increases ACU's resource generation.
  • Enhances the protective shield around the ACU. Requires Energy to run.
  • Enhances the ACU's Quantum Disrupter beam. Nearly doubles its range.
  • Greatly expands the range of the standard onboard ACU sensor systems.
  • Creates a Quantum Stasis Field around the ACU. Immobilizes enemy units within its radius. High Energy Consumption.
  • Rapidly cools the Quantum Disruptor beam. Increases rate of fire.
Time
  • 500(xsd:integer)
  • 625(xsd:integer)
  • 900(xsd:integer)
  • 1000(xsd:integer)
  • 1250(xsd:integer)
  • 2500(xsd:integer)
  • 3000(xsd:integer)
  • 6000(xsd:integer)
abstract
  • The Aeon ACU is ineffective in combat when T3 or higher enemy units are present on the battlefield. Subsequently, the Aeon ACU should shy away from combat under these circumstances. However, with the Quantum Accelerator, Enhanced Quantum Disruptor and Heavy Shield Generator upgrades, the ACU becomes an effective tool in the cleansing of planets marked for assimilation into The Way.
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