About: Magic Immunity   Sponge Permalink

An Entity of Type : dbkwik:resource/xoykDFxJFBgF02W_HRnEzw==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The user is invulnerable to most, if not all, forms of magic and magical powers. Advanced users may be able to select which spells can affect them.

AttributesValues
rdf:type
rdfs:label
  • Magic Immunity
rdfs:comment
  • The user is invulnerable to most, if not all, forms of magic and magical powers. Advanced users may be able to select which spells can affect them.
  • A unit with Magic Immunity will shrug off the vast majority of enemy spells cast directly at it - being completely unaffected by them. Many indirect spells will also fail to affect the unit. Furthermore, whenever a unit with Magic Immunity is struck by Magical Damage of any kind, its Defense rating is temporarily raised to File:Icon Defense.png for purposes of averting that damage. Almost all Special Attacks will fail to do any harm to the Magic-Immune unit. Only Poison Damage and certain types of Doom Damage can get through.
dcterms:subject
Row 1 info
  • be immune to magic.
Row 1 title
  • Power/Ability to:
dbkwik:masterofmag...iPageUsesTemplate
Box Title
  • Magic Immunity
Caption
  • P. Russell was immune to witchcraft, spells and curses due to a protection amulet.
dbkwik:powerlistin...iPageUsesTemplate
imagewidth
  • 302(xsd:integer)
BGCOLOR
  • #353839
abstract
  • A unit with Magic Immunity will shrug off the vast majority of enemy spells cast directly at it - being completely unaffected by them. Many indirect spells will also fail to affect the unit. Furthermore, whenever a unit with Magic Immunity is struck by Magical Damage of any kind, its Defense rating is temporarily raised to File:Icon Defense.png for purposes of averting that damage. Almost all Special Attacks will fail to do any harm to the Magic-Immune unit. Only Poison Damage and certain types of Doom Damage can get through. Magic Immunity is a rather rare type of immunity possessed by only 5 different units by default. 3 of these are Champions, 1 is a Normal Unit, and one is a Fantastic Unit. Magic Immunity can be added to any unit thanks to the Magic Immunity Spell. Heroes can also obtain the same ability by holding a Magical Item imbued with the "Magic Immunity" Item Power.
  • The user is invulnerable to most, if not all, forms of magic and magical powers. Advanced users may be able to select which spells can affect them.
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is all of
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