About: Armor Rating   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The armor rating is the total amount of armor a player has.

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  • Armor Rating
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  • The armor rating is the total amount of armor a player has.
  • A character's AR will absorb a certain amount of incoming physical damage. It has no effect on magical attacks. Physical damage from attacks is broken into two parts, regular damage and critical damage. For low level monsters, critical damage is insignificant. But a portion of each attack from high level monsters takes the form of critical damage. Armor Rating has no effect on critical damage, only regular damage. As AR approaches 100, regular damage drops to zero, and any character with an AR of 100 is invulnerable to regular physical damage (until their armor wears down reducing the AR below 100). But even at AR 100, critical damage does get through. This effect is true for both players and monsters, and is a large reason why Fighters and Rogues (with high Anatomy) are so important again
  • All characters and opponents have different hit zones which each have their own Armor Rating. can be protected by in order to reduce damage to these zones. The following hit zones exist: * Head * Chest * Back * Belly * Left Arm * Right Arm * Left Leg * Right Leg By means of these hit zones can be protected and their Armor Rating increased. Example:
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  • A character's AR will absorb a certain amount of incoming physical damage. It has no effect on magical attacks. Physical damage from attacks is broken into two parts, regular damage and critical damage. For low level monsters, critical damage is insignificant. But a portion of each attack from high level monsters takes the form of critical damage. Armor Rating has no effect on critical damage, only regular damage. As AR approaches 100, regular damage drops to zero, and any character with an AR of 100 is invulnerable to regular physical damage (until their armor wears down reducing the AR below 100). But even at AR 100, critical damage does get through. This effect is true for both players and monsters, and is a large reason why Fighters and Rogues (with high Anatomy) are so important against Dragons. Creatures with extremely high Armor Rating suffer almost no damage from regular attacks, but can still be injured with Critical Hits.
  • The armor rating is the total amount of armor a player has.
  • All characters and opponents have different hit zones which each have their own Armor Rating. can be protected by in order to reduce damage to these zones. The following hit zones exist: * Head * Chest * Back * Belly * Left Arm * Right Arm * Left Leg * Right Leg By means of these hit zones can be protected and their Armor Rating increased. Example: * Arva attacks Durin, hits him on the left arm and causes 6 HP. * Durin has an AR of 3 on his left arm, which absorbs 3 points, so he only receives 3 DP * Durin attacks Arva, succeeds in a Lucky Attack on her head and he causes 14 HP. * Arva has AR 2 on the head, but as it was a Lucky Attack, his AR is doubled. * Arva takes 10DP (14HP-2x2AR)
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