If players have the idea to pickpocket H.A.M. guards downstairs in the store room instead of H.A.M. members in the hideout itself—by the logic that you can't get kicked out there—note that this might not be a good idea if you're pickpocketing solely for clues, since the guards downstairs also give chest keys 50% of the time, meaning that because of it the chances of receiving a clue has been halved (testing determined that the possibility of the drop rate being halved is very likely. The average of the testing was a clue 1/88 pickpockets with 12 clues tested. Further observation (without keeping track of the numbers) confirmed this even more. The testing was done with awareness that you can't get another clue once you already have one.)
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