The Incendiary Grenade functions very similarly as it did in Resident Evil 4, 5, and 6. It deals up to 2000 upon detonation and can set nearby targets on fire, dealing additional damage. The Incendiary Grenade can deal up to 16,000 damage on light armor targets. Once ignited, any light armor target will continue to take damage at a rate of 500 per second until death. Other types of enemies, however, will only take damage at a rate of 150 per second for five additional seconds. The total blast radius of the Incendiary Grenade is smaller than that of a Hand Grenade.
Attributes | Values |
---|
rdfs:label
| - Incendiary grenade (Hyper Zergling)
|
rdfs:comment
| - The Incendiary Grenade functions very similarly as it did in Resident Evil 4, 5, and 6. It deals up to 2000 upon detonation and can set nearby targets on fire, dealing additional damage. The Incendiary Grenade can deal up to 16,000 damage on light armor targets. Once ignited, any light armor target will continue to take damage at a rate of 500 per second until death. Other types of enemies, however, will only take damage at a rate of 150 per second for five additional seconds. The total blast radius of the Incendiary Grenade is smaller than that of a Hand Grenade.
|
dcterms:subject
| |
dbkwik:residentevi...iPageUsesTemplate
| |
abstract
| - The Incendiary Grenade functions very similarly as it did in Resident Evil 4, 5, and 6. It deals up to 2000 upon detonation and can set nearby targets on fire, dealing additional damage. The Incendiary Grenade can deal up to 16,000 damage on light armor targets. Once ignited, any light armor target will continue to take damage at a rate of 500 per second until death. Other types of enemies, however, will only take damage at a rate of 150 per second for five additional seconds. The total blast radius of the Incendiary Grenade is smaller than that of a Hand Grenade.
|