About: Poison (historical)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

When a player or monster was poisoned, a number would appear with a green splat (File:Poison hitsplat old2.png) instead of a red one, indicating the amount of damage the poison had dealt to their life points (for example, a player who suffered 68 poison damage would lose 68 life points). Poison wore off over time, decreasing by a value of two life points every time it struck. After poison damage was reduced to 10, it disappeared and the poison had abated. Players would not take damage from poison during cutscenes, but their health still regenerates normally.

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  • Poison (historical)
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  • When a player or monster was poisoned, a number would appear with a green splat (File:Poison hitsplat old2.png) instead of a red one, indicating the amount of damage the poison had dealt to their life points (for example, a player who suffered 68 poison damage would lose 68 life points). Poison wore off over time, decreasing by a value of two life points every time it struck. After poison damage was reduced to 10, it disappeared and the poison had abated. Players would not take damage from poison during cutscenes, but their health still regenerates normally.
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dbkwik:rune-scape/...iPageUsesTemplate
dbkwik:runescape/p...iPageUsesTemplate
abstract
  • When a player or monster was poisoned, a number would appear with a green splat (File:Poison hitsplat old2.png) instead of a red one, indicating the amount of damage the poison had dealt to their life points (for example, a player who suffered 68 poison damage would lose 68 life points). Poison wore off over time, decreasing by a value of two life points every time it struck. After poison damage was reduced to 10, it disappeared and the poison had abated. For instance, if a player was hit by another player wielding a poisoned dagger, they would be hit for 48 damage after 18 seconds (or 30 game ticks), then 46 damage after 18 seconds, then 44, 42, etc., until the damage was reduced to 10 and then the poison would be gone. It is worth noting that an attack with a poisoned weapon did not actually need to inflict direct damage to inflict poison. Whether this was a programming oversight or intentional is not known. Some monsters, such as tribesmen, Kalphites, or K'ril Tsutsaroth had to inflict damage in order to poison a player (Prayers such as the Protect from Melee could not negate this, and even if they hit zeros due to the prayer's effect, you were still poisoned). Others, such as Cave Slimes and Saradomin wizards, as well as other players, could inflict poison even if they hit a zero (unless the player was protected by an antipoison potion). Being hit by a poisoned weapon did not guarantee becoming poisoned. Being afflicted by poison did not disrupt Woodcutting, and players could rest if they were poisoned. This was probably because it made it harder to get away from places like the lava maze. Players would not take damage from poison during cutscenes, but their health still regenerates normally. You did NOT gain any experience when doing damage with poison, so when training, if every experience point counted, players did not use weapon poison. Tripwires in Tirannwn caused 28 poison damage, and the trap on the Sinister chest caused 68 poison damage.
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