Lesson 6 is the sixth level in Chip's Challenge 1. This lesson level introduces invisible walls, hidden walls, and blue walls, plus the possibility of extra computer chips. (The four chips on the left can be collected, but the four on the right cannot; however, only four are required.) To complete the level, move 3L 4U 3L D, which opens the single fake blue wall and allows Chip to take the four chips below. Come back the same way and exit.
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| - Lesson 6 is the sixth level in Chip's Challenge 1. This lesson level introduces invisible walls, hidden walls, and blue walls, plus the possibility of extra computer chips. (The four chips on the left can be collected, but the four on the right cannot; however, only four are required.) To complete the level, move 3L 4U 3L D, which opens the single fake blue wall and allows Chip to take the four chips below. Come back the same way and exit.
- The Princess must break into the Wizard's Tower on the Isle of Men (Betancuria South) and exchange the wizard's clock with a replica. She must report to Alfons once she has the wizard's clock as a proof of the success of her mission.
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Level
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chips available
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difficulty lynx
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bold lynx
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Password
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bold difficulty ms
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bold ms
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bold complexity ms
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difficulty ms
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bold difficulty lynx
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bold complexity lynx
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Hint
| - Blue walls may be fake. Some invisible walls never appear. There can be extra chips.
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chips required
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Name
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| - Lesson six is about how to deal with locks, disarming traps and the like. Your teacher for this will be Alfons. He can be found in the sewers.
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abstract
| - Lesson 6 is the sixth level in Chip's Challenge 1. This lesson level introduces invisible walls, hidden walls, and blue walls, plus the possibility of extra computer chips. (The four chips on the left can be collected, but the four on the right cannot; however, only four are required.) To complete the level, move 3L 4U 3L D, which opens the single fake blue wall and allows Chip to take the four chips below. Come back the same way and exit.
- The Princess must break into the Wizard's Tower on the Isle of Men (Betancuria South) and exchange the wizard's clock with a replica. She must report to Alfons once she has the wizard's clock as a proof of the success of her mission.
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